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Merge branch 'master' into global-bindable-thread-safety
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@ -40,7 +40,6 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Stores;
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using osu.Game.Utils;
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using RuntimeInfo = osu.Framework.RuntimeInfo;
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@ -144,16 +143,12 @@ namespace osu.Game
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private UserLookupCache userCache;
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private BeatmapLookupCache beatmapCache;
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private FileStore fileStore;
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private RulesetConfigCache rulesetConfigCache;
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private SpectatorClient spectatorClient;
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private MultiplayerClient multiplayerClient;
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private DatabaseContextFactory contextFactory;
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private RealmContextFactory realmFactory;
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protected override Container<Drawable> Content => content;
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@ -166,8 +161,6 @@ namespace osu.Game
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(global_track_volume_adjust);
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private RealmRulesetStore realmRulesetStore;
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public OsuGameBase()
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{
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UseDevelopmentServer = DebugUtils.IsDebugBuild;
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@ -191,16 +184,17 @@ namespace osu.Game
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Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
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DatabaseContextFactory efContextFactory = Storage.Exists(DatabaseContextFactory.DATABASE_NAME)
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? new DatabaseContextFactory(Storage)
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: null;
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runMigrations();
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client", efContextFactory));
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
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dependencies.Cache(RulesetStore = new RulesetStore(realmFactory, Storage));
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dependencies.CacheAs<IRulesetStore>(RulesetStore);
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client", contextFactory));
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new EFToRealmMigrator(contextFactory, realmFactory, LocalConfig).Run();
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if (efContextFactory != null)
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new EFToRealmMigrator(efContextFactory, realmFactory, LocalConfig).Run();
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dependencies.CacheAs(Storage);
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@ -229,32 +223,13 @@ namespace osu.Game
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var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
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dependencies.Cache(fileStore = new FileStore(contextFactory, Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realmFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realmFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
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dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API));
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dependencies.Cache(ScoreDownloader = new ScoreModelDownloader(ScoreManager, API));
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// the following realm components are not actively used yet, but initialised and kept up to date for initial testing.
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realmRulesetStore = new RealmRulesetStore(realmFactory, Storage);
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dependencies.Cache(realmRulesetStore);
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// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
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// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
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// allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
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List<ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
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{
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var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();
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return ScoreManager.QueryScores(s => beatmapIds.Contains(s.BeatmapInfo.ID)).ToList();
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}
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BeatmapManager.ItemRemoved += item => ScoreManager.Delete(getBeatmapScores(item), true);
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BeatmapManager.ItemUpdated += item => ScoreManager.Undelete(getBeatmapScores(item), true);
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dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
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AddInternal(difficultyCache);
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@ -291,8 +266,6 @@ namespace osu.Game
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dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
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dependencies.CacheAs(Beatmap);
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fileStore.Cleanup();
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// add api components to hierarchy.
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if (API is APIAccess apiAccess)
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AddInternal(apiAccess);
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@ -424,7 +397,6 @@ namespace osu.Game
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Scheduler.Add(() =>
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{
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realmBlocker = realmFactory.BlockAllOperations();
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contextFactory.FlushConnections();
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readyToRun.Set();
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}, false);
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@ -460,7 +432,21 @@ namespace osu.Game
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if (IsLoaded && !ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException("Global ruleset bindable must be changed from update thread.");
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if (r.NewValue?.Available != true)
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Ruleset instance = null;
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try
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{
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if (r.NewValue?.Available == true)
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{
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instance = r.NewValue.CreateInstance();
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}
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}
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catch (Exception e)
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{
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Logger.Error(e, "Ruleset load failed and has been rolled back");
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}
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if (instance == null)
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{
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// reject the change if the ruleset is not available.
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Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
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@ -470,7 +456,9 @@ namespace osu.Game
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var dict = new Dictionary<ModType, IReadOnlyList<Mod>>();
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foreach (ModType type in Enum.GetValues(typeof(ModType)))
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dict[type] = r.NewValue.CreateInstance().GetModsFor(type).ToList();
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{
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dict[type] = instance.GetModsFor(type).ToList();
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}
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if (!SelectedMods.Disabled)
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SelectedMods.Value = Array.Empty<Mod>();
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@ -478,29 +466,6 @@ namespace osu.Game
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AvailableMods.Value = dict;
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}
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private void runMigrations()
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{
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try
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{
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using (var db = contextFactory.GetForWrite(false))
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db.Context.Migrate();
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}
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catch (Exception e)
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{
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Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
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// if we failed, let's delete the database and start fresh.
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// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
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contextFactory.ResetDatabase();
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Logger.Log("Database purged successfully.", LoggingTarget.Database);
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// only run once more, then hard bail.
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using (var db = contextFactory.GetForWrite(false))
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db.Context.Migrate();
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -509,9 +474,6 @@ namespace osu.Game
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BeatmapManager?.Dispose();
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LocalConfig?.Dispose();
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contextFactory?.FlushConnections();
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realmRulesetStore?.Dispose();
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realmFactory?.Dispose();
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}
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}
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