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Merge branch 'master' into global-bindable-thread-safety
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@ -126,14 +126,14 @@ namespace osu.Game.Tests.Visual
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{
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public WorkingBeatmap TestBeatmap;
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public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap)
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public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap)
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: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
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{
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}
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protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
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protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
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{
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return new TestBeatmapModelManager(storage, contextFactory, rulesets, api, host);
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return new TestBeatmapModelManager(storage, contextFactory, rulesets, onlineLookupQueue);
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}
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protected override WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host)
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@ -157,8 +157,8 @@ namespace osu.Game.Tests.Visual
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internal class TestBeatmapModelManager : BeatmapModelManager
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{
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public TestBeatmapModelManager(Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
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: base(storage, databaseContextFactory, rulesetStore, gameHost)
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public TestBeatmapModelManager(Storage storage, RealmContextFactory databaseContextFactory, RulesetStore rulesetStore, BeatmapOnlineLookupQueue beatmapOnlineLookupQueue)
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: base(databaseContextFactory, storage, beatmapOnlineLookupQueue)
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{
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}
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