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https://github.com/osukey/osukey.git
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Merge branch 'master' into muted-notification
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@ -81,10 +81,14 @@ namespace osu.Game
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public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
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private OsuScreenStack screenStack;
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protected OsuScreenStack ScreenStack;
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protected BackButton BackButton;
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protected SettingsPanel Settings;
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private VolumeOverlay volume;
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private OsuLogo osuLogo;
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private BackButton backButton;
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private MainMenu menuScreen;
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@ -96,8 +100,6 @@ namespace osu.Game
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private readonly string[] args;
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private SettingsPanel settings;
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private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
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private readonly List<OverlayContainer> toolbarElements = new List<OverlayContainer>();
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@ -318,6 +320,8 @@ namespace osu.Game
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}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
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}
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protected virtual Loader CreateLoader() => new Loader();
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#region Beatmap progression
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
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@ -356,7 +360,7 @@ namespace osu.Game
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performFromMainMenuTask?.Cancel();
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// if the current screen does not allow screen changing, give the user an option to try again later.
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if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
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if (!bypassScreenAllowChecks && (ScreenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
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{
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notifications.Post(new SimpleNotification
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{
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@ -374,7 +378,7 @@ namespace osu.Game
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CloseAllOverlays(false);
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// we may already be at the target screen type.
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if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
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if (targetScreen != null && ScreenStack.CurrentScreen?.GetType() == targetScreen)
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{
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action();
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return;
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@ -421,6 +425,7 @@ namespace osu.Game
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ScoreManager.PresentImport = items => PresentScore(items.First());
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Container logoContainer;
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BackButton.Receptor receptor;
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dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
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@ -437,15 +442,16 @@ namespace osu.Game
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
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backButton = new BackButton
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receptor = new BackButton.Receptor(),
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ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
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BackButton = new BackButton(receptor)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = () =>
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{
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if ((screenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
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screenStack.Exit();
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if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
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ScreenStack.Exit();
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}
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},
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logoContainer = new Container { RelativeSizeAxes = Axes.Both },
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@ -458,18 +464,15 @@ namespace osu.Game
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idleTracker
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});
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screenStack.ScreenPushed += screenPushed;
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screenStack.ScreenExited += screenExited;
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ScreenStack.ScreenPushed += screenPushed;
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ScreenStack.ScreenExited += screenExited;
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loadComponentSingleFile(osuLogo, logo =>
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{
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logoContainer.Add(logo);
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// Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering.
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screenStack.Push(new Loader
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{
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RelativeSizeAxes = Axes.Both
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});
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ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both));
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});
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loadComponentSingleFile(Toolbar = new Toolbar
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@ -505,7 +508,7 @@ namespace osu.Game
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loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
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loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
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var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
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@ -536,7 +539,7 @@ namespace osu.Game
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Add(externalLinkOpener = new ExternalLinkOpener());
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var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
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overlays.AddRange(singleDisplaySideOverlays);
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foreach (var overlay in singleDisplaySideOverlays)
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@ -589,7 +592,7 @@ namespace osu.Game
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{
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float offset = 0;
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if (settings.State.Value == Visibility.Visible)
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if (Settings.State.Value == Visibility.Visible)
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offset += ToolbarButton.WIDTH / 2;
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if (notifications.State.Value == Visibility.Visible)
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offset -= ToolbarButton.WIDTH / 2;
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@ -597,7 +600,7 @@ namespace osu.Game
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screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
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}
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settings.State.ValueChanged += _ => updateScreenOffset();
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Settings.State.ValueChanged += _ => updateScreenOffset();
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notifications.State.ValueChanged += _ => updateScreenOffset();
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}
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@ -742,7 +745,7 @@ namespace osu.Game
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return true;
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case GlobalAction.ToggleSettings:
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settings.ToggleVisibility();
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Settings.ToggleVisibility();
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return true;
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case GlobalAction.ToggleDirect:
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@ -789,13 +792,13 @@ namespace osu.Game
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protected override bool OnExiting()
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{
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if (screenStack.CurrentScreen is Loader)
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if (ScreenStack.CurrentScreen is Loader)
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return false;
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if (introScreen == null)
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return true;
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if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
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if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen))
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{
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Scheduler.Add(introScreen.MakeCurrent);
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return true;
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@ -823,7 +826,7 @@ namespace osu.Game
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screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
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overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
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MenuCursorContainer.CanShowCursor = (screenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
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MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
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}
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protected virtual void ScreenChanged(IScreen current, IScreen newScreen)
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@ -849,9 +852,9 @@ namespace osu.Game
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Toolbar.Show();
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if (newOsuScreen.AllowBackButton)
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backButton.Show();
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BackButton.Show();
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else
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backButton.Hide();
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BackButton.Hide();
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}
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}
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