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Move screen titles to OsuScreen
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@ -84,12 +84,9 @@ namespace osu.Game.Tests.Visual
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private abstract class TestScreen : OsuScreen
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private abstract class TestScreen : OsuScreen
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{
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{
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protected abstract string Title { get; }
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protected abstract string NextTitle { get; }
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protected abstract string NextTitle { get; }
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protected abstract TestScreen CreateNextScreen();
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protected abstract TestScreen CreateNextScreen();
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public override string ToString() => Title;
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public TestScreen PushNext()
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public TestScreen PushNext()
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{
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{
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TestScreen screen = CreateNextScreen();
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TestScreen screen = CreateNextScreen();
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@ -130,14 +127,14 @@ namespace osu.Game.Tests.Visual
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private class TestScreenOne : TestScreen
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private class TestScreenOne : TestScreen
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{
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{
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protected override string Title => @"Screen One";
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public override string Title => @"Screen One";
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protected override string NextTitle => @"Two";
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protected override string NextTitle => @"Two";
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protected override TestScreen CreateNextScreen() => new TestScreenTwo();
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protected override TestScreen CreateNextScreen() => new TestScreenTwo();
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}
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}
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private class TestScreenTwo : TestScreen
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private class TestScreenTwo : TestScreen
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{
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{
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protected override string Title => @"Screen Two";
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public override string Title => @"Screen Two";
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protected override string NextTitle => @"One";
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protected override string NextTitle => @"One";
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protected override TestScreen CreateNextScreen() => new TestScreenOne();
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protected override TestScreen CreateNextScreen() => new TestScreenOne();
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}
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}
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@ -6,6 +6,7 @@ using System.Linq;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -157,7 +158,7 @@ namespace osu.Game.Graphics.UserInterface
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Margin = new MarginPadding { Top = 5, Bottom = 5 },
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Margin = new MarginPadding { Top = 5, Bottom = 5 },
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Text = (value as Enum)?.GetDescription() ?? value.ToString(),
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Text = (value as IHasDescription)?.Description ?? (value as Enum)?.GetDescription() ?? value.ToString(),
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TextSize = 14,
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TextSize = 14,
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Font = @"Exo2.0-Bold", // Font should only turn bold when active?
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Font = @"Exo2.0-Bold", // Font should only turn bold when active?
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},
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},
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@ -86,7 +86,7 @@ namespace osu.Game.Screens.Multi
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},
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},
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};
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};
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breadcrumbs.Current.ValueChanged += s => screenTitle.Text = s is MultiplayerScreen m ? m.Title : s.ToString();
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breadcrumbs.Current.ValueChanged += s => screenTitle.Text = ((MultiplayerScreen)s).Title;
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breadcrumbs.Current.TriggerChange();
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breadcrumbs.Current.TriggerChange();
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}
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}
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
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protected readonly RoomInspector Inspector;
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protected readonly RoomInspector Inspector;
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public override string Title => "lounge";
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public override string Title => "lounge";
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public override string Name => "Lounge";
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protected override Container<Drawable> TransitionContent => content;
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protected override Container<Drawable> TransitionContent => content;
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private IEnumerable<Room> rooms;
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private IEnumerable<Room> rooms;
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@ -15,11 +15,6 @@ namespace osu.Game.Screens.Multi.Screens
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protected virtual Container<Drawable> TransitionContent => Content;
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protected virtual Container<Drawable> TransitionContent => Content;
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public abstract string Title { get; }
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public abstract string Name { get; }
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public override string ToString() => Name;
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protected override void OnEntering(Screen last)
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protected override void OnEntering(Screen last)
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{
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{
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base.OnEntering(last);
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base.OnEntering(last);
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using Microsoft.EntityFrameworkCore.Internal;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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@ -20,10 +21,17 @@ using OpenTK.Input;
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namespace osu.Game.Screens
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namespace osu.Game.Screens
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{
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{
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public abstract class OsuScreen : Screen, IKeyBindingHandler<GlobalAction>
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public abstract class OsuScreen : Screen, IKeyBindingHandler<GlobalAction>, IHasDescription
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{
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{
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public BackgroundScreen Background { get; private set; }
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public BackgroundScreen Background { get; private set; }
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/// <summary>
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/// A user-facing title for this screen.
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/// </summary>
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public virtual string Title => GetType().ShortDisplayName();
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public string Description => Title;
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protected virtual bool AllowBackButton => true;
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protected virtual bool AllowBackButton => true;
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/// <summary>
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/// <summary>
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