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Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
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@ -8,7 +8,6 @@ using System;
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using System.Collections.Concurrent;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Screens.Play;
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namespace osu.Game.Modes
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{
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@ -31,7 +30,7 @@ namespace osu.Game.Modes
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public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0);
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public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap, PlayerInputManager input = null);
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public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap);
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public abstract HitObjectParser CreateHitObjectParser();
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