Move InputManager to a higher and more implicit level.

Also makes KeyCounterCollection work with replays.
This commit is contained in:
Dean Herbert
2017-03-07 19:30:39 +09:00
parent 1fb846e61d
commit 02cab41d34
12 changed files with 84 additions and 53 deletions

View File

@ -11,6 +11,7 @@ using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
using OpenTK;
namespace osu.Game.Modes.UI
{
@ -20,6 +21,13 @@ namespace osu.Game.Modes.UI
public event Action OnAllJudged;
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
/// <summary>
/// A function to convert coordinates from gamefield to screen space.
/// </summary>
public abstract Func<Vector2, Vector2> MapPlayfieldToScreenSpace { get; }
public abstract bool AllObjectsJudged { get; }
protected void TriggerOnJudgement(JudgementInfo j)
@ -35,10 +43,10 @@ namespace osu.Game.Modes.UI
{
private List<TObject> objects;
public PlayerInputManager InputManager;
protected Playfield<TObject> Playfield;
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
public override bool AllObjectsJudged => Playfield.HitObjects.Children.First()?.Judgement.Result != null; //reverse depth sort means First() instead of Last().
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
@ -62,16 +70,26 @@ namespace osu.Game.Modes.UI
protected HitRenderer()
{
RelativeSizeAxes = Axes.Both;
InputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
Playfield = CreatePlayfield(),
}
});
AddInternal(InputManager);
}
protected override Container<Drawable> Content => content;
private Container content;
[BackgroundDependencyLoader]
private void load()
{
Playfield = CreatePlayfield();
Playfield.InputManager = InputManager;
Add(Playfield);
loadObjects();
}