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https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
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@ -1,12 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Screens.Play;
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using OpenTK;
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namespace osu.Game.Modes.UI
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@ -18,7 +16,7 @@ namespace osu.Game.Modes.UI
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public virtual void Add(DrawableHitObject<T> h) => HitObjects.Add(h);
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private Container<Drawable> scaledContent;
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internal Container<Drawable> ScaledContent;
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public override bool Contains(Vector2 screenSpacePos) => true;
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@ -30,7 +28,7 @@ namespace osu.Game.Modes.UI
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
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protected Playfield(float? customWidth = null)
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{
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AddInternal(scaledContent = new ScaledContainer
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AddInternal(ScaledContent = new ScaledContainer
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{
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CustomWidth = customWidth,
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RelativeSizeAxes = Axes.Both,
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@ -49,23 +47,6 @@ namespace osu.Game.Modes.UI
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});
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}
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/// <summary>
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/// An optional inputManager to provide interactivity etc.
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/// </summary>
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public PlayerInputManager InputManager;
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[BackgroundDependencyLoader]
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private void load()
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{
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if (InputManager != null)
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{
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//if we've been provided an InputManager, we want it to sit inside the scaledcontainer
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scaledContent.Remove(Content);
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scaledContent.Add(InputManager);
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InputManager.Add(Content);
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}
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}
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public virtual void PostProcess()
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{
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}
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