mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
This commit is contained in:
@ -62,8 +62,7 @@ namespace osu.Game.Modes.Osu.UI
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
if (InputManager?.ReplayInputHandler != null)
|
||||
Add(new OsuCursorContainer { Colour = Color4.LightYellow });
|
||||
AddInternal(new OsuCursorContainer { Colour = Color4.LightYellow });
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<OsuHitObject> h)
|
||||
|
Reference in New Issue
Block a user