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Fix selection box not updating with hitcircles/sliders far in the future or past
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@ -30,6 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
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public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
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public override Quad SelectionQuad => CirclePiece.ScreenSpaceDrawQuad;
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}
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}
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}
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}
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@ -44,6 +44,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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[Resolved(CanBeNull = true)]
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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private IEditorChangeHandler changeHandler { get; set; }
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public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
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private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
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private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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