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Mark FullscreenOverlay
's shadow effect as Hollow
to save on shader overhead
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@ -56,6 +56,7 @@ namespace osu.Game.Overlays
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{
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{
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Colour = Color4.Black.Opacity(0),
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Colour = Color4.Black.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Type = EdgeEffectType.Shadow,
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Hollow = true,
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Radius = 10
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Radius = 10
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};
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};
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