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Reduce fail animation tint slightly
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parent
74d408149d
commit
02e69626e3
@ -10,6 +10,7 @@ using ManagedBass.Fx;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -83,7 +84,7 @@ namespace osu.Game.Screens.Play
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Content,
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Content,
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redFlashLayer = new Box
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redFlashLayer = new Box
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{
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{
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Colour = Color4.Red,
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Colour = Color4.Red.Opacity(0.6f),
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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Depth = float.MinValue,
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Depth = float.MinValue,
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