diff --git a/osu.Game/Screens/Play/HUD/FailingLayer.cs b/osu.Game/Screens/Play/HUD/FailingLayer.cs
index 22b7950d31..d4faa4bbb7 100644
--- a/osu.Game/Screens/Play/HUD/FailingLayer.cs
+++ b/osu.Game/Screens/Play/HUD/FailingLayer.cs
@@ -31,6 +31,9 @@ namespace osu.Game.Screens.Play.HUD
///
public double LowHealthThreshold = 0.20f;
+ ///
+ /// Whether the current player health should be shown on screen.
+ ///
public readonly Bindable ShowHealth = new Bindable();
private readonly Bindable fadePlayfieldWhenHealthLow = new Bindable();