diff --git a/osu.Game/Screens/Play/HUD/FailingLayer.cs b/osu.Game/Screens/Play/HUD/FailingLayer.cs index 22b7950d31..d4faa4bbb7 100644 --- a/osu.Game/Screens/Play/HUD/FailingLayer.cs +++ b/osu.Game/Screens/Play/HUD/FailingLayer.cs @@ -31,6 +31,9 @@ namespace osu.Game.Screens.Play.HUD /// public double LowHealthThreshold = 0.20f; + /// + /// Whether the current player health should be shown on screen. + /// public readonly Bindable ShowHealth = new Bindable(); private readonly Bindable fadePlayfieldWhenHealthLow = new Bindable();