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Fix incorrect alive criteria causing clicking future objects to be too greedy
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@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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protected override bool AlwaysShowWhenSelected => true;
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protected override bool AlwaysShowWhenSelected => true;
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protected override bool ShouldBeAlive => base.ShouldBeAlive || editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION;
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protected override bool ShouldBeAlive => base.ShouldBeAlive
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|| (editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
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protected OsuSelectionBlueprint(T hitObject)
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protected OsuSelectionBlueprint(T hitObject)
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: base(hitObject)
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: base(hitObject)
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