mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Replace usages of Wait
with WaitSafely
This commit is contained in:
@ -5,6 +5,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -56,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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InitialBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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OtherBeatmap = importedSet.Beatmaps.Last(b => b.RulesetID == 0);
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@ -8,6 +8,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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@ -153,7 +154,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
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AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).Wait());
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AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).WaitSafely());
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createPlaylistWithBeatmaps(beatmap);
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@ -7,6 +7,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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@ -67,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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});
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@ -505,7 +506,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("restore beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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});
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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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beatmapSetInfo.Beatmaps.Add(beatmap);
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}
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manager.Import(beatmapSetInfo).Wait();
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manager.Import(beatmapSetInfo).WaitSafely();
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}
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public override void SetUpSteps()
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@ -5,6 +5,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -39,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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}
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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@ -53,7 +54,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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});
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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@ -58,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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});
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@ -8,6 +8,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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@ -41,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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[SetUp]
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@ -8,6 +8,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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[SetUp]
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
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manager.Import(beatmapSet).Wait();
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manager.Import(beatmapSet).WaitSafely();
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}
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public override void SetUpSteps()
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -51,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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});
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