Replace usages of Wait with WaitSafely

This commit is contained in:
Dean Herbert
2022-01-03 17:02:15 +09:00
parent d4ea57c660
commit 031a40af6a
28 changed files with 76 additions and 50 deletions

View File

@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -56,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
InitialBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
OtherBeatmap = importedSet.Beatmaps.Last(b => b.RulesetID == 0);

View File

@ -8,6 +8,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
@ -153,7 +154,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).Wait());
AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).WaitSafely());
createPlaylistWithBeatmaps(beatmap);

View File

@ -7,6 +7,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
@ -67,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
@ -505,7 +506,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("restore beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});

View File

@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
beatmapSetInfo.Beatmaps.Add(beatmap);
}
manager.Import(beatmapSetInfo).Wait();
manager.Import(beatmapSetInfo).WaitSafely();
}
public override void SetUpSteps()

View File

@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -39,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
}

View File

@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -53,7 +54,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
});

View File

@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
@ -58,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
});

View File

@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -41,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
}
[SetUp]

View File

@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
}
[SetUp]

View File

@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Utils;
@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
manager.Import(beatmapSet).Wait();
manager.Import(beatmapSet).WaitSafely();
}
public override void SetUpSteps()

View File

@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -51,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});