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Replace usages of Wait
with WaitSafely
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@ -8,6 +8,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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@ -153,7 +154,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
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AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).Wait());
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AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).WaitSafely());
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createPlaylistWithBeatmaps(beatmap);
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