mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Replace usages of Wait
with WaitSafely
This commit is contained in:
@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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@ -74,7 +75,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep(@"Set beatmap", () =>
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{
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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beatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
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leaderboard.BeatmapInfo = beatmapInfo;
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@ -175,7 +176,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep(@"Load new scores via manager", () =>
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{
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foreach (var score in generateSampleScores(beatmapInfo()))
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scoreManager.Import(score).Wait();
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scoreManager.Import(score).WaitSafely();
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});
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}
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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base.Content.AddRange(new Drawable[]
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{
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@ -8,6 +8,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -256,7 +257,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("import multi-ruleset map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).Wait();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).WaitSafely();
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});
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}
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else
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@ -670,7 +671,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("import multi-ruleset map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
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});
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int previousSetID = 0;
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@ -710,7 +711,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("import multi-ruleset map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
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});
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DrawableCarouselBeatmapSet set = null;
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@ -868,7 +869,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
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private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).Wait();
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private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).WaitSafely();
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private void checkMusicPlaying(bool playing) =>
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AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
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@ -898,7 +899,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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for (int i = 0; i < 10; i++)
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manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets)).Wait();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets)).WaitSafely();
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});
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}
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