Replace usages of Wait with WaitSafely

This commit is contained in:
Dean Herbert
2022-01-03 17:02:15 +09:00
parent d4ea57c660
commit 031a40af6a
28 changed files with 76 additions and 50 deletions

View File

@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -256,7 +257,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).Wait();
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).WaitSafely();
});
}
else
@ -670,7 +671,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
});
int previousSetID = 0;
@ -710,7 +711,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
});
DrawableCarouselBeatmapSet set = null;
@ -868,7 +869,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).Wait();
private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).WaitSafely();
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
@ -898,7 +899,7 @@ namespace osu.Game.Tests.Visual.SongSelect
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
for (int i = 0; i < 10; i++)
manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets)).Wait();
manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets)).WaitSafely();
});
}