diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs index ccc2529768..45285e5e0c 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs @@ -339,13 +339,13 @@ namespace osu.Game.Rulesets.Osu.Utils } /// - /// Get the absolute rotation of a slider, defined as the angle from its start position to its end position. + /// Get the absolute rotation of a slider, defined as the angle from its start position to the end of its path. /// /// The slider to process. /// The angle in radians. private static float getSliderRotation(Slider slider) { - var endPositionVector = slider.EndPosition - slider.Position; + var endPositionVector = slider.Path.PositionAt(1); return (float)Math.Atan2(endPositionVector.Y, endPositionVector.X); } @@ -373,7 +373,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// /// The rotation of the hit object, relative to its jump angle. - /// For sliders, this is defined as the angle from the slider's start position to its end position, relative to its jump angle. + /// For sliders, this is defined as the angle from the slider's start position to the end of its path, relative to its jump angle. /// For hit circles and spinners, this property is ignored. /// public float Rotation { get; set; }