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Only accept input while hovered
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@ -144,6 +144,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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get
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{
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if (!Pieces.Any(p => p.IsHovered))
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return null;
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int selectedPoints = Pieces.Count(p => p.IsSelected.Value);
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if (selectedPoints == 0)
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