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Refactor BeatmapRulesetSelector
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@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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using System;
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@ -21,6 +22,9 @@ namespace osu.Game.Tests.Visual.Online
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typeof(BeatmapRulesetTabItem),
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};
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private readonly TestRulesetSelector selector;
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public TestSceneBeatmapRulesetSelector()
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