Localise beatmap explicit content pill.

This commit is contained in:
Lucas A 2021-07-21 13:05:01 +02:00
parent fe9e72d767
commit 032ced5d16

View File

@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.BeatmapSet namespace osu.Game.Overlays.BeatmapSet
{ {
@ -34,7 +36,7 @@ namespace osu.Game.Overlays.BeatmapSet
new OsuSpriteText new OsuSpriteText
{ {
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f }, Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = "EXPLICIT", Text = BeatmapsetsStrings.NsfwBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold), Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = OverlayColourProvider.Orange.Colour2, Colour = OverlayColourProvider.Orange.Colour2,
} }