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ApplyDelay -> AddDelay
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@ -75,14 +75,14 @@ namespace osu.Game.Rulesets.Judgements
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this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
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this.RotateTo(40, 800, EasingTypes.InQuint);
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ApplyDelay(600);
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AddDelay(600);
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this.FadeOut(200);
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break;
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case HitResult.Hit:
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this.ScaleTo(0.9f);
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this.ScaleTo(1, 500, EasingTypes.OutElastic);
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ApplyDelay(100);
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AddDelay(100);
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this.FadeOut(400);
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break;
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}
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