ApplyDelay -> AddDelay

This commit is contained in:
Thomas Müller
2017-07-16 17:47:29 +03:00
parent 99221260c4
commit 032e9df67b
27 changed files with 44 additions and 44 deletions

View File

@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.ScaleTo(1.2f, animIn);
this.FadeIn(animIn);
ApplyDelay(animIn);
AddDelay(animIn);
this.ScaleTo(1, 150, EasingTypes.Out);
ApplyDelay(-animIn);
AddDelay(-animIn);
}
protected override void UpdateCurrentState(ArmedState state)
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
ApplyDelay(FadeOutTime - sliderTick.StartTime);
AddDelay(FadeOutTime - sliderTick.StartTime);
this.FadeOut();
break;
case ArmedState.Miss: