ApplyDelay -> AddDelay

This commit is contained in:
Thomas Müller
2017-07-16 17:47:29 +03:00
parent 99221260c4
commit 032e9df67b
27 changed files with 44 additions and 44 deletions

View File

@ -150,12 +150,12 @@ namespace osu.Game.Rulesets.Taiko.UI
const float up_time = 1000;
back.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
back.ApplyDelay(down_time);
back.AddDelay(down_time);
back.ScaleTo(1, up_time, EasingTypes.OutQuint);
target.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
target.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, EasingTypes.OutQuint);
target.ApplyDelay(down_time);
target.AddDelay(down_time);
target.ScaleTo(1, up_time, EasingTypes.OutQuint);
target.FadeOut(up_time, EasingTypes.OutQuint);
}