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Don't show great or higher judgements when using argon "pro" skin
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parent
e8a0f8996c
commit
03603f8b54
@ -27,6 +27,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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switch (lookup)
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switch (lookup)
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{
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{
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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// This should eventually be moved to a skin setting, when supported.
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if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
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return Drawable.Empty();
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return new ArgonJudgementPiece(resultComponent.Component);
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return new ArgonJudgementPiece(resultComponent.Component);
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case ManiaSkinComponentLookup maniaComponent:
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case ManiaSkinComponentLookup maniaComponent:
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@ -19,6 +19,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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switch (lookup)
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switch (lookup)
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{
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{
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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// This should eventually be moved to a skin setting, when supported.
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if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
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return Drawable.Empty();
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return new ArgonJudgementPiece(resultComponent.Component);
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return new ArgonJudgementPiece(resultComponent.Component);
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case OsuSkinComponentLookup osuComponent:
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case OsuSkinComponentLookup osuComponent:
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@ -19,6 +19,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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switch (component)
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switch (component)
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{
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{
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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// This should eventually be moved to a skin setting, when supported.
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if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
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return Drawable.Empty();
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return new ArgonJudgementPiece(resultComponent.Component);
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return new ArgonJudgementPiece(resultComponent.Component);
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case TaikoSkinComponentLookup taikoComponent:
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case TaikoSkinComponentLookup taikoComponent:
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