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The tail circle will always be the last hitobject
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@ -96,11 +96,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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createRepeatPoints();
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if (LegacyLastTickOffset != null)
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{
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var lastObject = NestedHitObjects.Last();
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if (!(lastObject is SliderCircle))
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lastObject.StartTime = Math.Max(StartTime + Duration / 2, lastObject.StartTime - LegacyLastTickOffset.Value);
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}
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TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
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}
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private void createSliderEnds()
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