mirror of
https://github.com/osukey/osukey.git
synced 2025-07-23 11:20:03 +09:00
The tail circle will always be the last hitobject
This commit is contained in:
@ -96,11 +96,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
createRepeatPoints();
|
createRepeatPoints();
|
||||||
|
|
||||||
if (LegacyLastTickOffset != null)
|
if (LegacyLastTickOffset != null)
|
||||||
{
|
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
|
||||||
var lastObject = NestedHitObjects.Last();
|
|
||||||
if (!(lastObject is SliderCircle))
|
|
||||||
lastObject.StartTime = Math.Max(StartTime + Duration / 2, lastObject.StartTime - LegacyLastTickOffset.Value);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createSliderEnds()
|
private void createSliderEnds()
|
||||||
|
Reference in New Issue
Block a user