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Add hash and missing indices to SkinInfo
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@ -105,6 +105,9 @@ namespace osu.Game.Database
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<SkinInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<SkinInfo>().HasIndex(b => b.DeletePending);
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
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