mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Merge branch 'master' into expand-social-tab
This commit is contained in:
@ -240,8 +240,6 @@ namespace osu.Game.Overlays
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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//this is necessary as textbox is masked away and therefore can't get focus :(
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@ -32,7 +32,10 @@ namespace osu.Game.Overlays.Mods
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private readonly Container<ModIcon> iconsContainer;
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private SampleChannel sampleOn, sampleOff;
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public Action<Mod> Action; // Passed the selected mod or null if none
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/// <summary>
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/// Fired when the selection changes.
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/// </summary>
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public Action<Mod> SelectionChanged;
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public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
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@ -42,71 +45,73 @@ namespace osu.Game.Overlays.Mods
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// A selected index of -1 means not selected.
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private int selectedIndex = -1;
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protected int SelectedIndex
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/// <summary>
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/// Change the selected mod index of this button.
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/// </summary>
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/// <param name="newIndex">The new index.</param>
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/// <returns>Whether the selection changed.</returns>
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private bool changeSelectedIndex(int newIndex)
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{
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get
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if (newIndex == selectedIndex) return false;
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int direction = newIndex < selectedIndex ? -1 : 1;
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bool beforeSelected = Selected;
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Mod modBefore = SelectedMod ?? Mods[0];
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if (newIndex >= Mods.Length)
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newIndex = -1;
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else if (newIndex < -1)
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newIndex = Mods.Length - 1;
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if (newIndex >= 0 && !Mods[newIndex].HasImplementation)
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return false;
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selectedIndex = newIndex;
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Mod modAfter = SelectedMod ?? Mods[0];
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if (beforeSelected != Selected)
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{
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return selectedIndex;
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iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
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iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
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}
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set
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if (modBefore != modAfter)
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{
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if (value == selectedIndex) return;
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const float rotate_angle = 16;
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int direction = value < selectedIndex ? -1 : 1;
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bool beforeSelected = Selected;
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foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
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backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
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Mod modBefore = SelectedMod ?? Mods[0];
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if (value >= Mods.Length)
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selectedIndex = -1;
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else if (value < -1)
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selectedIndex = Mods.Length - 1;
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else
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selectedIndex = value;
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Mod modAfter = SelectedMod ?? Mods[0];
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if (beforeSelected != Selected)
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backgroundIcon.Icon = modAfter.Icon;
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using (BeginDelayedSequence(mod_switch_duration, true))
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{
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iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
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iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
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foregroundIcon
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.RotateTo(-rotate_angle * direction)
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.RotateTo(0f, mod_switch_duration, mod_switch_easing);
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backgroundIcon
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.RotateTo(rotate_angle * direction)
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.RotateTo(0f, mod_switch_duration, mod_switch_easing);
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Schedule(() => displayMod(modAfter));
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}
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if (modBefore != modAfter)
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{
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const float rotate_angle = 16;
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foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
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backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
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backgroundIcon.Icon = modAfter.Icon;
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using (BeginDelayedSequence(mod_switch_duration, true))
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{
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foregroundIcon
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.RotateTo(-rotate_angle * direction)
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.RotateTo(0f, mod_switch_duration, mod_switch_easing);
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backgroundIcon
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.RotateTo(rotate_angle * direction)
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.RotateTo(0f, mod_switch_duration, mod_switch_easing);
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Schedule(() => displayMod(modAfter));
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}
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}
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foregroundIcon.Highlighted = Selected;
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}
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foregroundIcon.Highlighted = Selected;
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(selectedIndex == -1 ? sampleOff : sampleOn).Play();
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SelectionChanged?.Invoke(SelectedMod);
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return true;
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}
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public bool Selected => SelectedIndex != -1;
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public bool Selected => selectedIndex != -1;
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private Color4 selectedColour;
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public Color4 SelectedColour
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{
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get
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{
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return selectedColour;
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}
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get { return selectedColour; }
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set
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{
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if (value == selectedColour) return;
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@ -116,12 +121,10 @@ namespace osu.Game.Overlays.Mods
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}
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private Mod mod;
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public Mod Mod
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{
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get
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{
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return mod;
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}
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get { return mod; }
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set
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{
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mod = value;
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@ -147,9 +150,7 @@ namespace osu.Game.Overlays.Mods
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public Mod[] Mods { get; private set; }
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// the mods from Mod, only multiple if Mod is a MultiMod
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public virtual Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
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public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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@ -163,31 +164,42 @@ namespace osu.Game.Overlays.Mods
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switch (args.Button)
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{
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case MouseButton.Left:
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SelectNext();
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SelectNext(1);
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break;
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case MouseButton.Right:
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SelectPrevious();
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SelectNext(-1);
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break;
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}
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return true;
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}
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public void SelectNext()
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/// <summary>
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/// Select the next available mod in a specified direction.
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/// </summary>
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/// <param name="direction">1 for forwards, -1 for backwards.</param>
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public void SelectNext(int direction)
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{
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(++SelectedIndex == Mods.Length ? sampleOff : sampleOn).Play();
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Action?.Invoke(SelectedMod);
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int start = selectedIndex + direction;
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// wrap around if we are at an extremity.
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if (start >= Mods.Length)
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start = -1;
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else if (start < -1)
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start = Mods.Length - 1;
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for (int i = start; i < Mods.Length && i >= 0; i += direction)
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{
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if (Mods[i].HasImplementation)
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{
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changeSelectedIndex(i);
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return;
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}
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}
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Deselect();
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}
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public void SelectPrevious()
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{
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(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
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Action?.Invoke(SelectedMod);
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}
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public void Deselect()
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{
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SelectedIndex = -1;
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}
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public void Deselect() => changeSelectedIndex(-1);
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private void displayMod(Mod mod)
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{
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@ -195,6 +207,7 @@ namespace osu.Game.Overlays.Mods
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backgroundIcon.Icon = foregroundIcon.Icon;
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foregroundIcon.Icon = mod.Icon;
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text.Text = mod.Name;
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Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
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}
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private void createIcons()
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@ -264,7 +277,8 @@ namespace osu.Game.Overlays.Mods
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{
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public override string TooltipText => null;
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public PassThroughTooltipModIcon(Mod mod) : base(mod)
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public PassThroughTooltipModIcon(Mod mod)
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: base(mod)
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{
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}
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}
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@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Mods
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return new ModButton(m)
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{
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SelectedColour = selectedColour,
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Action = Action,
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SelectionChanged = Action,
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};
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}).ToArray();
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@ -83,26 +83,33 @@ namespace osu.Game.Overlays.Mods
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{
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var index = Array.IndexOf(ToggleKeys, args.Key);
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if (index > -1 && index < buttons.Length)
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buttons[index].SelectNext();
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buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1);
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return base.OnKeyDown(state, args);
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}
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public void DeselectAll()
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{
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foreach (ModButton button in buttons)
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button.Deselect();
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}
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public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
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public void DeselectTypes(Type[] modTypes)
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/// <summary>
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/// Deselect one or more mods in this section.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
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/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
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public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
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{
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int delay = 0;
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foreach (var button in buttons)
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{
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Mod selected = button.SelectedMod;
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if (selected == null) continue;
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foreach (Type type in modTypes)
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if (type.IsInstanceOfType(selected))
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button.Deselect();
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{
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if (immediate)
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button.Deselect();
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else
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Scheduler.AddDelayed(() => button.Deselect(), delay += 50);
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}
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}
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}
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@ -100,17 +100,22 @@ namespace osu.Game.Overlays.Mods
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refreshSelectedMods();
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}
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public void DeselectTypes(Type[] modTypes)
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/// <summary>
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/// Deselect one or more mods.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
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/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
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public void DeselectTypes(Type[] modTypes, bool immediate = false)
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{
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if (modTypes.Length == 0) return;
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foreach (ModSection section in ModSectionsContainer.Children)
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section.DeselectTypes(modTypes);
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section.DeselectTypes(modTypes, immediate);
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}
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private void modButtonPressed(Mod selectedMod)
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{
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if (selectedMod != null)
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DeselectTypes(selectedMod.IncompatibleMods);
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DeselectTypes(selectedMod.IncompatibleMods, true);
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refreshSelectedMods();
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}
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@ -127,10 +132,6 @@ namespace osu.Game.Overlays.Mods
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ranked &= mod.Ranked;
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}
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// 1.00x
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// 1.05x
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// 1.20x
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MultiplierLabel.Text = $"{multiplier:N2}x";
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if (!ranked)
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MultiplierLabel.Text += " (Unranked)";
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@ -65,10 +65,10 @@ namespace osu.Game.Overlays
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AlwaysPresent = true;
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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if (base.OnDrag(state)) return true;
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Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
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Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
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@ -77,7 +77,7 @@ namespace osu.Game.Overlays
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change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
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dragContainer.MoveTo(change);
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return base.OnDrag(state);
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections
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public class AudioSection : SettingsSection
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{
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public override string Header => "Audio";
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public override FontAwesome Icon => FontAwesome.fa_headphones;
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public override FontAwesome Icon => FontAwesome.fa_volume_up;
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public AudioSection()
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{
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@ -23,4 +23,4 @@ namespace osu.Game.Overlays.Settings.Sections
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};
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}
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}
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}
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}
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@ -177,8 +177,6 @@ namespace osu.Game.Overlays
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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GetContainingInputManager().ChangeFocus(searchTextBox);
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@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
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new ToolbarChatButton(),
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new ToolbarSocialButton(),
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new ToolbarMusicButton(),
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new ToolbarButton
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{
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Icon = FontAwesome.fa_search
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},
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//new ToolbarButton
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//{
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// Icon = FontAwesome.fa_search
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//},
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userArea = new ToolbarUserArea(),
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new ToolbarNotificationButton(),
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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@ -34,15 +33,6 @@ namespace osu.Game.Overlays
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public const float CONTENT_X_MARGIN = 50;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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protected override bool OnClick(InputState state)
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{
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State = Visibility.Hidden;
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return true;
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}
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public UserProfileOverlay()
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{
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FirstWaveColour = OsuColour.Gray(0.4f);
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Reference in New Issue
Block a user