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Initial rework of beatmap conversion process
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@ -16,10 +16,16 @@ namespace osu.Game.Beatmaps
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/// </summary>
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event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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IBeatmap Beatmap { get; }
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/// <summary>
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/// Converts a Beatmap using this Beatmap Converter.
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/// Whether <see cref="Beatmap"/> can be converted by this <see cref="IBeatmapConverter"/>.
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/// </summary>
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/// <param name="beatmap">The un-converted Beatmap.</param>
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void Convert(IBeatmap beatmap);
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bool CanConvert { get; }
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/// <summary>
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/// Converts <see cref="Beatmap"/>.
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/// </summary>
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IBeatmap Convert();
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}
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}
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