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Initial rework of beatmap conversion process
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@ -8,13 +8,12 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
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/// </summary>
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public interface IApplicableToHitObject<in TObject> : IApplicableMod
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where TObject : HitObject
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public interface IApplicableToHitObject : IApplicableMod
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{
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/// <summary>
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/// Applies this <see cref="IApplicableToHitObject{TObject}"/> to a <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to apply to.</param>
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void ApplyToHitObject(TObject hitObject);
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void ApplyToHitObject(HitObject hitObject);
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}
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}
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