Initial rework of beatmap conversion process

This commit is contained in:
smoogipoo
2018-04-19 22:04:12 +09:00
parent 66b3b295e7
commit 03a5df84c6
56 changed files with 230 additions and 234 deletions

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
foreach (var breakPeriod in beatmap.Beatmap.Breaks)
foreach (var breakPeriod in beatmap.OriginalBeatmap.Breaks)
Add(new BreakVisualisation(breakPeriod));
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
base.LoadBeatmap(beatmap);
ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
ControlPointInfo cpi = beatmap.OriginalBeatmap.ControlPointInfo;
cpi.TimingPoints.ForEach(addTimingPoint);