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Initial rework of beatmap conversion process
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@ -13,6 +13,11 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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public class CatchBeatmapConverter : BeatmapConverter<CatchHitObject>
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{
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public CatchBeatmapConverter(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
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