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Initial rework of beatmap conversion process
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@ -33,18 +33,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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private ManiaBeatmap beatmap;
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public ManiaBeatmapConverter(bool isForCurrentRuleset, IBeatmap original)
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public ManiaBeatmapConverter(IBeatmap beatmap)
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: base(beatmap)
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{
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IsForCurrentRuleset = isForCurrentRuleset;
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IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo);
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var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
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var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
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var roundedCircleSize = Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize);
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var roundedOverallDifficulty = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty);
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if (isForCurrentRuleset)
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if (beatmap.BeatmapInfo.Ruleset == new ManiaRuleset().RulesetInfo)
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TargetColumns = (int)Math.Max(1, roundedCircleSize);
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else
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{
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float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count();
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float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count();
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if (percentSliderOrSpinner < 0.2)
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TargetColumns = 7;
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else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
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@ -58,6 +59,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
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{
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BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
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int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
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