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Initial rework of beatmap conversion process
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@ -11,14 +11,14 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
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public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToRulesetContainer<ManiaHitObject>
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{
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public override string Name => "Dual Stages";
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public override string ShortenedName => "DS";
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public override string Description => @"Double the stages, double the fun!";
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public override double ScoreMultiplier => 0;
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public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
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public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
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{
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var mbc = (ManiaBeatmapConverter)beatmapConverter;
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