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Initial rework of beatmap conversion process
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@ -85,8 +85,6 @@ namespace osu.Game.Rulesets.Mania.UI
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public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap);
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protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
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{
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ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
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