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Initial rework of beatmap conversion process
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@ -42,9 +42,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) };
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public TaikoBeatmapConverter(bool isForCurrentRuleset)
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public TaikoBeatmapConverter(IBeatmap beatmap)
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: base(beatmap)
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{
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this.isForCurrentRuleset = isForCurrentRuleset;
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isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new TaikoRuleset().RulesetInfo);
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}
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protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
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