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Initial rework of beatmap conversion process
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@ -18,14 +18,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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private bool isForCurrentRuleset;
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[NonParallelizable]
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[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
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[TestCase("slider-generating-drumroll", false)]
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public void Test(string name, bool isForCurrentRuleset)
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public new void Test(string name)
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{
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this.isForCurrentRuleset = isForCurrentRuleset;
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base.Test(name);
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}
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@ -43,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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};
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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