Initial rework of beatmap conversion process

This commit is contained in:
smoogipoo
2018-04-19 22:04:12 +09:00
parent 66b3b295e7
commit 03a5df84c6
56 changed files with 230 additions and 234 deletions

View File

@ -18,14 +18,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
private bool isForCurrentRuleset;
[NonParallelizable]
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
[TestCase("slider-generating-drumroll", false)]
public void Test(string name, bool isForCurrentRuleset)
public new void Test(string name)
{
this.isForCurrentRuleset = isForCurrentRuleset;
base.Test(name);
}
@ -43,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
};
}
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>