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Add BackgroundMode stack.
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97
osu.Game/GameModes/BackgroundMode.cs
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97
osu.Game/GameModes/BackgroundMode.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics.Background;
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using OpenTK;
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namespace osu.Game.GameModes
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{
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public abstract class BackgroundMode : GameMode, IEquatable<BackgroundMode>
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{
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public virtual bool Equals(BackgroundMode other)
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{
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return other?.GetType() == GetType();
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}
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const float transition_length = 500;
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const float x_movement_amount = 50;
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public override void Load()
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{
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base.Load();
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Content.Scale *= 1 + (x_movement_amount / Size.X) * 2;
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}
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protected override void OnEntering(GameMode last)
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{
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Content.FadeOut();
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Content.MoveToX(x_movement_amount);
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Content.FadeIn(transition_length, EasingTypes.InOutQuart);
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Content.MoveToX(0, transition_length, EasingTypes.InOutQuart);
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base.OnEntering(last);
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}
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protected override void OnSuspending(GameMode next)
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{
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Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart);
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base.OnSuspending(next);
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}
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protected override void OnExiting(GameMode next)
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{
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Content.FadeOut(transition_length, EasingTypes.OutExpo);
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Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo);
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base.OnExiting(next);
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}
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protected override void OnResuming(GameMode last)
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{
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Content.MoveToX(0, transition_length, EasingTypes.OutExpo);
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base.OnResuming(last);
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}
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}
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public class BackgroundModeDefault : BackgroundMode
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{
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public override void Load()
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{
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base.Load();
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Add(new Background());
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}
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}
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public class BackgroundModeCustom : BackgroundMode
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{
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private readonly string textureName;
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public BackgroundModeCustom(string textureName)
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{
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this.textureName = textureName;
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}
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public override void Load()
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{
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base.Load();
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Add(new Background(textureName));
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}
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public override bool Equals(BackgroundMode other)
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{
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return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName;
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}
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}
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}
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