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Add BackgroundMode stack.
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@ -17,13 +17,17 @@ using OpenTK;
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namespace osu.Game.GameModes.Menu
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{
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public class MainMenu : GameMode
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public class MainMenu : OsuGameMode
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{
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private ButtonSystem buttons;
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public override string Name => @"Main Menu";
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protected override bool IsTopLevel => true;
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//private AudioTrack bgm;
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protected override BackgroundMode CreateBackground() => new BackgroundModeDefault();
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public override void Load()
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{
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base.Load();
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@ -64,27 +68,28 @@ namespace osu.Game.GameModes.Menu
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};
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}
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protected override double OnSuspending(GameMode next)
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protected override void OnSuspending(GameMode next)
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{
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base.OnSuspending(next);
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const float length = 400;
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buttons.State = ButtonSystem.MenuState.EnteringMode;
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Content.FadeOut(length, EasingTypes.InSine);
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Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
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return base.OnSuspending(next);
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}
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protected override double OnResuming(GameMode last)
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protected override void OnResuming(GameMode last)
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{
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base.OnResuming(last);
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const float length = 300;
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buttons.State = ButtonSystem.MenuState.TopLevel;
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Content.FadeIn(length, EasingTypes.OutQuint);
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Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
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return base.OnResuming(last);
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}
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}
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}
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