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Split out general checks into its own verifier class (and remove static
usage)
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24
osu.Game/Rulesets/Edit/BeatmapVerifier.cs
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24
osu.Game/Rulesets/Edit/BeatmapVerifier.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// A ruleset-agnostic beatmap converter that identifies issues in common metadata or mapping standards.
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/// </summary>
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public class BeatmapVerifier : IBeatmapVerifier
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{
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private readonly List<ICheck> checks = new List<ICheck>
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{
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new CheckBackground(),
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
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}
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}
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