Merge branch 'master' into update-framework

This commit is contained in:
Dan Balasescu
2020-01-09 19:02:26 +09:00
committed by GitHub
2 changed files with 28 additions and 10 deletions

View File

@ -146,6 +146,18 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player mods applied", () => playerMod2.Applied);
}
[Test]
public void TestModDisplayChanges()
{
var testMod = new TestMod();
AddStep("load player", () => ResetPlayer(true));
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("set test mod in loader", () => loader.Mods.Value = new[] { testMod });
AddAssert("test mod is displayed", () => (TestMod)loader.DisplayedMods.Single() == testMod);
}
[Test]
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
@ -221,6 +233,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public new Task DisposalTask => base.DisposalTask;
public IReadOnlyList<Mod> DisplayedMods => MetadataInfo.Mods.Value;
public TestPlayerLoader(Func<Player> createPlayer)
: base(createPlayer)
{