mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into spun-out
This commit is contained in:
commit
03cd9aa060
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Catch.Mods
|
|||||||
Value = 5,
|
Value = 5,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public override string SettingDescription
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
|
||||||
|
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
|
||||||
|
|
||||||
|
return string.Join(", ", new[]
|
||||||
|
{
|
||||||
|
circleSize,
|
||||||
|
base.SettingDescription,
|
||||||
|
approachRate
|
||||||
|
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.TransferSettings(difficulty);
|
base.TransferSettings(difficulty);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
Value = 5,
|
Value = 5,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public override string SettingDescription
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
|
||||||
|
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
|
||||||
|
|
||||||
|
return string.Join(", ", new[]
|
||||||
|
{
|
||||||
|
circleSize,
|
||||||
|
base.SettingDescription,
|
||||||
|
approachRate
|
||||||
|
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.TransferSettings(difficulty);
|
base.TransferSettings(difficulty);
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Screens;
|
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Catch;
|
using osu.Game.Rulesets.Catch;
|
||||||
@ -74,9 +73,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Beatmap.Value = working;
|
Beatmap.Value = working;
|
||||||
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||||
|
|
||||||
Player?.Exit();
|
|
||||||
Player = null;
|
|
||||||
|
|
||||||
Player = CreatePlayer(ruleset);
|
Player = CreatePlayer(ruleset);
|
||||||
|
|
||||||
LoadScreen(Player);
|
LoadScreen(Player);
|
||||||
|
@ -4,9 +4,13 @@
|
|||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Screens.Play.Break;
|
using osu.Game.Screens.Play.Break;
|
||||||
|
using osu.Game.Screens.Ranking;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
@ -17,21 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
protected override Player CreatePlayer(Ruleset ruleset)
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
||||||
return new TestPlayer(false, false);
|
return new TestPlayer(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddCheckSteps()
|
protected override void AddCheckSteps()
|
||||||
{
|
{
|
||||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
|
seekToBreak(0);
|
||||||
AddUntilStep("wait for seek to complete", () =>
|
|
||||||
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
|
|
||||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||||
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
||||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||||
|
|
||||||
|
seekToBreak(0);
|
||||||
|
seekToBreak(1);
|
||||||
|
|
||||||
|
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||||
|
AddUntilStep("results displayed", () => getResultsScreen() != null);
|
||||||
|
|
||||||
|
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
||||||
|
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
|
||||||
|
|
||||||
|
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void seekToBreak(int breakIndex)
|
||||||
|
{
|
||||||
|
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
|
||||||
|
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
|
||||||
|
|
||||||
|
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,13 +17,12 @@ using osu.Game.Replays;
|
|||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Tests.Visual;
|
|
||||||
using osu.Game.Tests.Visual.UserInterface;
|
using osu.Game.Tests.Visual.UserInterface;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
|
public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
|
||||||
{
|
{
|
@ -13,12 +13,11 @@ using osu.Game.Replays;
|
|||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Tests.Visual;
|
|
||||||
using osu.Game.Tests.Visual.UserInterface;
|
using osu.Game.Tests.Visual.UserInterface;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public class TestSceneReplayRecording : OsuTestScene
|
public class TestSceneReplayRecording : OsuTestScene
|
||||||
{
|
{
|
@ -83,6 +83,82 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
waitForSelection(set_count, 3);
|
waitForSelection(set_count, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[TestCase(true)]
|
||||||
|
[TestCase(false)]
|
||||||
|
public void TestTraversalBeyondVisible(bool forwards)
|
||||||
|
{
|
||||||
|
var sets = new List<BeatmapSetInfo>();
|
||||||
|
|
||||||
|
const int total_set_count = 200;
|
||||||
|
|
||||||
|
for (int i = 0; i < total_set_count; i++)
|
||||||
|
sets.Add(createTestBeatmapSet(i + 1));
|
||||||
|
|
||||||
|
loadBeatmaps(sets);
|
||||||
|
|
||||||
|
for (int i = 1; i < total_set_count; i += i)
|
||||||
|
selectNextAndAssert(i);
|
||||||
|
|
||||||
|
void selectNextAndAssert(int amount)
|
||||||
|
{
|
||||||
|
setSelected(forwards ? 1 : total_set_count, 1);
|
||||||
|
|
||||||
|
AddStep($"{(forwards ? "Next" : "Previous")} beatmap {amount} times", () =>
|
||||||
|
{
|
||||||
|
for (int i = 0; i < amount; i++)
|
||||||
|
{
|
||||||
|
carousel.SelectNext(forwards ? 1 : -1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
waitForSelection(forwards ? amount + 1 : total_set_count - amount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTraversalBeyondVisibleDifficulties()
|
||||||
|
{
|
||||||
|
var sets = new List<BeatmapSetInfo>();
|
||||||
|
|
||||||
|
const int total_set_count = 20;
|
||||||
|
|
||||||
|
for (int i = 0; i < total_set_count; i++)
|
||||||
|
sets.Add(createTestBeatmapSet(i + 1));
|
||||||
|
|
||||||
|
loadBeatmaps(sets);
|
||||||
|
|
||||||
|
// Selects next set once, difficulty index doesn't change
|
||||||
|
selectNextAndAssert(3, true, 2, 1);
|
||||||
|
|
||||||
|
// Selects next set 16 times (50 \ 3 == 16), difficulty index changes twice (50 % 3 == 2)
|
||||||
|
selectNextAndAssert(50, true, 17, 3);
|
||||||
|
|
||||||
|
// Travels around the carousel thrice (200 \ 60 == 3)
|
||||||
|
// continues to select 20 times (200 \ 60 == 20)
|
||||||
|
// selects next set 6 times (20 \ 3 == 6)
|
||||||
|
// difficulty index changes twice (20 % 3 == 2)
|
||||||
|
selectNextAndAssert(200, true, 7, 3);
|
||||||
|
|
||||||
|
// All same but in reverse
|
||||||
|
selectNextAndAssert(3, false, 19, 3);
|
||||||
|
selectNextAndAssert(50, false, 4, 1);
|
||||||
|
selectNextAndAssert(200, false, 14, 1);
|
||||||
|
|
||||||
|
void selectNextAndAssert(int amount, bool forwards, int expectedSet, int expectedDiff)
|
||||||
|
{
|
||||||
|
// Select very first or very last difficulty
|
||||||
|
setSelected(forwards ? 1 : 20, forwards ? 1 : 3);
|
||||||
|
|
||||||
|
AddStep($"{(forwards ? "Next" : "Previous")} difficulty {amount} times", () =>
|
||||||
|
{
|
||||||
|
for (int i = 0; i < amount; i++)
|
||||||
|
carousel.SelectNext(forwards ? 1 : -1, false);
|
||||||
|
});
|
||||||
|
|
||||||
|
waitForSelection(expectedSet, expectedDiff);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test filtering
|
/// Test filtering
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -2,9 +2,15 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.IO.Serialization;
|
using osu.Game.IO.Serialization;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
@ -42,6 +48,51 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public virtual string Description => string.Empty;
|
public virtual string Description => string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Differs from <see cref="Name"/>, as the value of attributes (AR, CS, etc) changeable via the mod
|
||||||
|
/// are displayed in the tooltip.
|
||||||
|
/// </remarks>
|
||||||
|
[JsonIgnore]
|
||||||
|
public string IconTooltip
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
string description = SettingDescription;
|
||||||
|
|
||||||
|
return string.IsNullOrEmpty(description) ? Name : $"{Name} ({description})";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The description of editable settings of a mod to use in the <see cref="IconTooltip"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Parentheses are added to the tooltip, surrounding the value of this property. If this property is <c>string.Empty</c>,
|
||||||
|
/// the tooltip will not have parentheses.
|
||||||
|
/// </remarks>
|
||||||
|
public virtual string SettingDescription
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var tooltipTexts = new List<string>();
|
||||||
|
|
||||||
|
foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties())
|
||||||
|
{
|
||||||
|
object bindableObj = property.GetValue(this);
|
||||||
|
|
||||||
|
if ((bindableObj as IHasDefaultValue)?.IsDefault == true)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
tooltipTexts.Add($"{attr.Label} {bindableObj}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The score multiplier of this mod.
|
/// The score multiplier of this mod.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
@ -52,6 +53,21 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
Value = 5,
|
Value = 5,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public override string SettingDescription
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value:N1}";
|
||||||
|
string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value:N1}";
|
||||||
|
|
||||||
|
return string.Join(", ", new[]
|
||||||
|
{
|
||||||
|
drainRate,
|
||||||
|
overallDifficulty
|
||||||
|
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private BeatmapDifficulty difficulty;
|
private BeatmapDifficulty difficulty;
|
||||||
|
|
||||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||||
@ -79,7 +95,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Transfer a setting from <see cref="BeatmapDifficulty"/> to a configuration bindable.
|
/// Transfer a setting from <see cref="BeatmapDifficulty"/> to a configuration bindable.
|
||||||
/// Only performs the transfer if the user it not currently overriding..
|
/// Only performs the transfer if the user is not currently overriding.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected void TransferSetting<T>(BindableNumber<T> bindable, T beatmapDefault)
|
protected void TransferSetting<T>(BindableNumber<T> bindable, T beatmapDefault)
|
||||||
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
|
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using Humanizer;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
MaxValue = 10
|
MaxValue = 10
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
|
||||||
|
|
||||||
private int retries;
|
private int retries;
|
||||||
|
|
||||||
private BindableNumber<double> health;
|
private BindableNumber<double> health;
|
||||||
|
@ -15,5 +15,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
|
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
[SettingSource("Final rate", "The final speed to ramp to")]
|
[SettingSource("Final rate", "The final speed to ramp to")]
|
||||||
public abstract BindableNumber<double> FinalRate { get; }
|
public abstract BindableNumber<double> FinalRate { get; }
|
||||||
|
|
||||||
|
public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
|
||||||
|
|
||||||
private double finalRateTime;
|
private double finalRateTime;
|
||||||
private double beginRampTime;
|
private double beginRampTime;
|
||||||
|
|
||||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
private readonly ModType type;
|
private readonly ModType type;
|
||||||
|
|
||||||
public virtual string TooltipText { get; }
|
public virtual string TooltipText => mod.IconTooltip;
|
||||||
|
|
||||||
private Mod mod;
|
private Mod mod;
|
||||||
|
|
||||||
@ -48,8 +48,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
type = mod.Type;
|
type = mod.Type;
|
||||||
|
|
||||||
TooltipText = mod.Name;
|
|
||||||
|
|
||||||
Size = new Vector2(size);
|
Size = new Vector2(size);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
|
@ -637,28 +637,19 @@ namespace osu.Game.Screens.Play
|
|||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fadeOut(bool instant = false)
|
protected virtual void GotoRanking()
|
||||||
{
|
|
||||||
float fadeOutDuration = instant ? 0 : 250;
|
|
||||||
this.FadeOut(fadeOutDuration);
|
|
||||||
|
|
||||||
Background.EnableUserDim.Value = false;
|
|
||||||
storyboardReplacesBackground.Value = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void scheduleGotoRanking()
|
|
||||||
{
|
|
||||||
completionProgressDelegate?.Cancel();
|
|
||||||
completionProgressDelegate = Schedule(delegate
|
|
||||||
{
|
{
|
||||||
if (DrawableRuleset.ReplayScore != null)
|
if (DrawableRuleset.ReplayScore != null)
|
||||||
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
var score = new Score { ScoreInfo = CreateScore() };
|
// if a replay is present, we likely don't want to import into the local database.
|
||||||
|
this.Push(CreateResults(CreateScore()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
LegacyByteArrayReader replayReader = null;
|
LegacyByteArrayReader replayReader = null;
|
||||||
|
|
||||||
|
var score = new Score { ScoreInfo = CreateScore() };
|
||||||
|
|
||||||
if (recordingReplay?.Frames.Count > 0)
|
if (recordingReplay?.Frames.Count > 0)
|
||||||
{
|
{
|
||||||
score.Replay = recordingReplay;
|
score.Replay = recordingReplay;
|
||||||
@ -678,7 +669,20 @@ namespace osu.Game.Screens.Play
|
|||||||
this.Push(CreateResults(imported.Result));
|
this.Push(CreateResults(imported.Result));
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
private void fadeOut(bool instant = false)
|
||||||
|
{
|
||||||
|
float fadeOutDuration = instant ? 0 : 250;
|
||||||
|
this.FadeOut(fadeOutDuration);
|
||||||
|
|
||||||
|
Background.EnableUserDim.Value = false;
|
||||||
|
storyboardReplacesBackground.Value = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void scheduleGotoRanking()
|
||||||
|
{
|
||||||
|
completionProgressDelegate?.Cancel();
|
||||||
|
completionProgressDelegate = Schedule(GotoRanking);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
@ -23,6 +24,11 @@ namespace osu.Game.Screens.Play
|
|||||||
DrawableRuleset?.SetReplayScore(score);
|
DrawableRuleset?.SetReplayScore(score);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void GotoRanking()
|
||||||
|
{
|
||||||
|
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
|
||||||
|
}
|
||||||
|
|
||||||
protected override ScoreInfo CreateScore() => score.ScoreInfo;
|
protected override ScoreInfo CreateScore() => score.ScoreInfo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,13 +31,13 @@ namespace osu.Game.Screens.Ranking
|
|||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private Player player { get; set; }
|
private Player player { get; set; }
|
||||||
|
|
||||||
private readonly ScoreInfo score;
|
public readonly ScoreInfo Score;
|
||||||
|
|
||||||
private Drawable bottomPanel;
|
private Drawable bottomPanel;
|
||||||
|
|
||||||
public ResultsScreen(ScoreInfo score)
|
public ResultsScreen(ScoreInfo score)
|
||||||
{
|
{
|
||||||
this.score = score;
|
Score = score;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Ranking
|
|||||||
{
|
{
|
||||||
new ResultsScrollContainer
|
new ResultsScrollContainer
|
||||||
{
|
{
|
||||||
Child = new ScorePanel(score)
|
Child = new ScorePanel(Score)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Ranking
|
|||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new ReplayDownloadButton(score) { Width = 300 },
|
new ReplayDownloadButton(Score) { Width = 300 },
|
||||||
new RetryButton { Width = 300 },
|
new RetryButton { Width = 300 },
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -253,46 +253,37 @@ namespace osu.Game.Screens.Select
|
|||||||
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
|
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
|
||||||
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
||||||
{
|
{
|
||||||
var visibleItems = Items.Where(s => !s.Item.Filtered.Value).ToList();
|
if (beatmapSets.All(s => s.Filtered.Value))
|
||||||
|
|
||||||
if (!visibleItems.Any())
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
DrawableCarouselItem drawable = null;
|
|
||||||
|
|
||||||
if (selectedBeatmap != null && (drawable = selectedBeatmap.Drawables.FirstOrDefault()) == null)
|
|
||||||
// if the selected beatmap isn't present yet, we can't correctly change selection.
|
|
||||||
// we can fix this by changing this method to not reference drawables / Items in the first place.
|
|
||||||
return;
|
|
||||||
|
|
||||||
int originalIndex = visibleItems.IndexOf(drawable);
|
|
||||||
int currentIndex = originalIndex;
|
|
||||||
|
|
||||||
// local function to increment the index in the required direction, wrapping over extremities.
|
|
||||||
int incrementIndex() => currentIndex = (currentIndex + direction + visibleItems.Count) % visibleItems.Count;
|
|
||||||
|
|
||||||
while (incrementIndex() != originalIndex)
|
|
||||||
{
|
|
||||||
var item = visibleItems[currentIndex].Item;
|
|
||||||
|
|
||||||
if (item.Filtered.Value || item.State.Value == CarouselItemState.Selected) continue;
|
|
||||||
|
|
||||||
switch (item)
|
|
||||||
{
|
|
||||||
case CarouselBeatmap beatmap:
|
|
||||||
if (skipDifficulties) continue;
|
|
||||||
|
|
||||||
select(beatmap);
|
|
||||||
return;
|
|
||||||
|
|
||||||
case CarouselBeatmapSet set:
|
|
||||||
if (skipDifficulties)
|
if (skipDifficulties)
|
||||||
select(set);
|
selectNextSet(direction, true);
|
||||||
else
|
else
|
||||||
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered.Value) : set.Beatmaps.Last(b => !b.Filtered.Value));
|
selectNextDifficulty(direction);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void selectNextSet(int direction, bool skipDifficulties)
|
||||||
|
{
|
||||||
|
var unfilteredSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
|
||||||
|
|
||||||
|
var nextSet = unfilteredSets[(unfilteredSets.IndexOf(selectedBeatmapSet) + direction + unfilteredSets.Count) % unfilteredSets.Count];
|
||||||
|
|
||||||
|
if (skipDifficulties)
|
||||||
|
select(nextSet);
|
||||||
|
else
|
||||||
|
select(direction > 0 ? nextSet.Beatmaps.First(b => !b.Filtered.Value) : nextSet.Beatmaps.Last(b => !b.Filtered.Value));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void selectNextDifficulty(int direction)
|
||||||
|
{
|
||||||
|
var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
|
||||||
|
|
||||||
|
int index = unfilteredDifficulties.IndexOf(selectedBeatmap);
|
||||||
|
|
||||||
|
if (index + direction < 0 || index + direction >= unfilteredDifficulties.Count)
|
||||||
|
selectNextSet(direction, false);
|
||||||
|
else
|
||||||
|
select(unfilteredDifficulties[index + direction]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user