mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into tournament-tools
This commit is contained in:
@ -13,6 +13,7 @@ using osu.Framework.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Components
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{
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@ -63,6 +64,18 @@ namespace osu.Game.Screens.Edit.Components
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tabs.Current.ValueChanged += newValue => Beatmap.Value.Track.Tempo.Value = newValue;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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switch (e.Key)
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{
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case Key.Space:
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togglePause();
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return true;
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}
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return base.OnKeyDown(e);
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}
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private void togglePause()
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{
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if (adjustableClock.IsRunning)
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|
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private Container<PlacementBlueprint> placementBlueprintContainer;
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private PlacementBlueprint currentPlacement;
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private SelectionBox selectionBox;
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private SelectionHandler selectionHandler;
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private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
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@ -37,16 +37,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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selectionBox = composer.CreateSelectionBox();
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selectionBox.DeselectAll = deselectAll;
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selectionHandler = composer.CreateSelectionHandler();
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selectionHandler.DeselectAll = deselectAll;
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var dragBox = new DragBox(select);
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dragBox.DragEnd += () => selectionBox.UpdateVisibility();
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dragBox.DragEnd += () => selectionHandler.UpdateVisibility();
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InternalChildren = new[]
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{
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dragBox,
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selectionBox,
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selectionHandler,
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selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
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placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
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dragBox.CreateProxy()
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@ -168,19 +168,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void onBlueprintSelected(SelectionBlueprint blueprint)
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{
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selectionBox.HandleSelected(blueprint);
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selectionHandler.HandleSelected(blueprint);
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selectionBlueprints.ChangeChildDepth(blueprint, 1);
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}
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private void onBlueprintDeselected(SelectionBlueprint blueprint)
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{
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selectionBox.HandleDeselected(blueprint);
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selectionHandler.HandleDeselected(blueprint);
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selectionBlueprints.ChangeChildDepth(blueprint, 0);
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}
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
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private void onDragRequested(DragEvent dragEvent) => selectionBox.HandleDrag(dragEvent);
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private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
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private class SelectionBlueprintContainer : Container<SelectionBlueprint>
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{
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|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = SelectionBox.BORDER_RADIUS,
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BorderThickness = SelectionHandler.BORDER_RADIUS,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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|
@ -12,26 +12,31 @@ using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.
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/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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public class SelectionBox : CompositeDrawable
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public class SelectionHandler : CompositeDrawable
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{
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public const float BORDER_RADIUS = 2;
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protected IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
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private Drawable outline;
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[Resolved]
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private IPlacementHandler placementHandler { get; set; }
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public SelectionBox()
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public SelectionHandler()
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{
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selectedBlueprints = new List<SelectionBlueprint>();
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@ -59,12 +64,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#region User Input Handling
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public void HandleDrag(DragEvent dragEvent)
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/// <summary>
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/// Handles the selected <see cref="DrawableHitObject"/>s being dragged.
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/// </summary>
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/// <param name="blueprint">The <see cref="SelectionBlueprint"/> that received the drag event.</param>
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/// <param name="dragEvent">The drag event.</param>
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public virtual void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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// Todo: Various forms of snapping
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foreach (var blueprint in selectedBlueprints)
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blueprint.AdjustPosition(dragEvent);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -90,19 +96,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Bind an action to deselect all selected blueprints.
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/// </summary>
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public Action DeselectAll { private get; set; }
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internal Action DeselectAll { private get; set; }
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/// <summary>
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/// Handle a blueprint becoming selected.
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/// </summary>
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/// <param name="blueprint">The blueprint.</param>
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public void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
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internal void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
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/// <summary>
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/// Handle a blueprint becoming deselected.
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/// </summary>
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/// <param name="blueprint">The blueprint.</param>
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public void HandleDeselected(SelectionBlueprint blueprint)
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internal void HandleDeselected(SelectionBlueprint blueprint)
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{
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selectedBlueprints.Remove(blueprint);
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@ -115,7 +121,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Handle a blueprint requesting selection.
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/// </summary>
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/// <param name="blueprint">The blueprint.</param>
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public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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{
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if (state.Keyboard.ControlPressed)
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{
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@ -139,7 +145,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#endregion
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/// <summary>
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/// Updates whether this <see cref="SelectionBox"/> is visible.
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/// Updates whether this <see cref="SelectionHandler"/> is visible.
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/// </summary>
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internal void UpdateVisibility()
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{
|
@ -20,6 +20,7 @@ using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Design;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit
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{
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@ -157,29 +158,19 @@ namespace osu.Game.Screens.Edit
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bottomBackground.Colour = colours.Gray2;
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}
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private void exportBeatmap()
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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host.OpenFileExternally(Beatmap.Value.Save());
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}
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private void onModeChanged(EditorScreenMode mode)
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{
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currentScreen?.Exit();
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switch (mode)
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switch (e.Key)
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{
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case EditorScreenMode.Compose:
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currentScreen = new ComposeScreen();
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break;
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case EditorScreenMode.Design:
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currentScreen = new DesignScreen();
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break;
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default:
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currentScreen = new EditorScreen();
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break;
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case Key.Left:
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seek(e, -1);
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return true;
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case Key.Right:
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seek(e, 1);
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return true;
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}
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LoadComponentAsync(currentScreen, screenContainer.Add);
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return base.OnKeyDown(e);
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}
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private double scrollAccumulation;
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@ -193,9 +184,9 @@ namespace osu.Game.Screens.Edit
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while (Math.Abs(scrollAccumulation) > precision)
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{
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if (scrollAccumulation > 0)
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clock.SeekBackward(!clock.IsRunning);
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seek(e, -1);
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else
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clock.SeekForward(!clock.IsRunning);
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seek(e, 1);
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scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
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}
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@ -224,7 +215,40 @@ namespace osu.Game.Screens.Edit
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Beatmap.Value.Track.Tempo.Value = 1;
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Beatmap.Value.Track.Start();
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}
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return base.OnExiting(next);
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}
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private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save());
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private void onModeChanged(EditorScreenMode mode)
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{
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currentScreen?.Exit();
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switch (mode)
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{
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case EditorScreenMode.Compose:
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currentScreen = new ComposeScreen();
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break;
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case EditorScreenMode.Design:
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currentScreen = new DesignScreen();
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break;
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default:
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currentScreen = new EditorScreen();
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break;
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}
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LoadComponentAsync(currentScreen, screenContainer.Add);
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}
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private void seek(UIEvent e, int direction)
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{
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double amount = e.ShiftPressed ? 2 : 1;
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if (direction < 1)
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clock.SeekBackward(!clock.IsRunning, amount);
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else
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clock.SeekForward(!clock.IsRunning, amount);
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}
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}
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}
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|
@ -68,16 +68,20 @@ namespace osu.Game.Screens.Edit
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/// Seeks backwards by one beat length.
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/// </summary>
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/// <param name="snapped">Whether to snap to the closest beat after seeking.</param>
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public void SeekBackward(bool snapped = false) => seek(-1, snapped);
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/// <param name="amount">The relative amount (magnitude) which should be seeked.</param>
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public void SeekBackward(bool snapped = false, double amount = 1) => seek(-1, snapped, amount);
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/// <summary>
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/// Seeks forwards by one beat length.
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/// </summary>
|
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/// <param name="snapped">Whether to snap to the closest beat after seeking.</param>
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public void SeekForward(bool snapped = false) => seek(1, snapped);
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/// <param name="amount">The relative amount (magnitude) which should be seeked.</param>
|
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public void SeekForward(bool snapped = false, double amount = 1) => seek(1, snapped, amount);
|
||||
|
||||
private void seek(int direction, bool snapped)
|
||||
private void seek(int direction, bool snapped, double amount = 1)
|
||||
{
|
||||
if (amount <= 0) throw new ArgumentException("Value should be greater than zero", nameof(amount));
|
||||
|
||||
var timingPoint = ControlPointInfo.TimingPointAt(CurrentTime);
|
||||
if (direction < 0 && timingPoint.Time == CurrentTime)
|
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{
|
||||
@ -87,7 +91,7 @@ namespace osu.Game.Screens.Edit
|
||||
timingPoint = ControlPointInfo.TimingPoints[--activeIndex];
|
||||
}
|
||||
|
||||
double seekAmount = timingPoint.BeatLength / beatDivisor;
|
||||
double seekAmount = timingPoint.BeatLength / beatDivisor * amount;
|
||||
double seekTime = CurrentTime + seekAmount * direction;
|
||||
|
||||
if (!snapped || ControlPointInfo.TimingPoints.Count == 0)
|
||||
|
@ -8,12 +8,14 @@ using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
@ -26,6 +28,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public event Action<ButtonSystemState> StateChanged;
|
||||
|
||||
private readonly IBindable<bool> isIdle = new BindableBool();
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
public Action OnDirect;
|
||||
@ -102,12 +106,22 @@ namespace osu.Game.Screens.Menu
|
||||
private OsuGame game;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuGame game)
|
||||
private void load(AudioManager audio, OsuGame game, IdleTracker idleTracker)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
isIdle.ValueChanged += updateIdleState;
|
||||
if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
|
||||
|
||||
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
||||
}
|
||||
|
||||
private void updateIdleState(bool isIdle)
|
||||
{
|
||||
if (isIdle && State != ButtonSystemState.Exit)
|
||||
State = ButtonSystemState.Initial;
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
@ -266,9 +280,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
|
||||
// State = MenuState.Initial;
|
||||
|
||||
base.Update();
|
||||
|
||||
if (logo != null)
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial;
|
||||
|
||||
public override bool AllowExternalScreenChange => true;
|
||||
|
||||
private readonly BackgroundScreenDefault background;
|
||||
private Screen songSelect;
|
||||
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Screens.Match.Settings;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -34,11 +35,15 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
{
|
||||
this.room = room;
|
||||
Header header;
|
||||
RoomSettingsOverlay settings;
|
||||
Info info;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
header = new Header(),
|
||||
header = new Header
|
||||
{
|
||||
Depth = -1,
|
||||
},
|
||||
info = new Info
|
||||
{
|
||||
Margin = new MarginPadding { Top = Header.HEIGHT },
|
||||
@ -48,6 +53,16 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT + Info.HEIGHT },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT },
|
||||
Child = settings = new RoomSettingsOverlay(room)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.9f,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
|
||||
@ -59,6 +74,20 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
info.Beatmap = b;
|
||||
}, true);
|
||||
|
||||
header.Tabs.Current.ValueChanged += t =>
|
||||
{
|
||||
if (t == MatchHeaderPage.Settings)
|
||||
settings.Show();
|
||||
else
|
||||
settings.Hide();
|
||||
};
|
||||
|
||||
settings.StateChanged += s =>
|
||||
{
|
||||
if (s == Visibility.Hidden)
|
||||
header.Tabs.Current.Value = MatchHeaderPage.Room;
|
||||
};
|
||||
|
||||
nameBind.BindTo(room.Name);
|
||||
nameBind.BindValueChanged(n => info.Name = n, true);
|
||||
|
||||
|
110
osu.Game/Screens/Multi/Screens/Match/Settings/GameTypePicker.cs
Normal file
110
osu.Game/Screens/Multi/Screens/Match/Settings/GameTypePicker.cs
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match.Settings
|
||||
{
|
||||
public class GameTypePicker : TabControl<GameType>
|
||||
{
|
||||
private const float height = 40;
|
||||
private const float selection_width = 3;
|
||||
|
||||
protected override TabItem<GameType> CreateTabItem(GameType value) => new GameTypePickerItem(value);
|
||||
protected override Dropdown<GameType> CreateDropdown() => null;
|
||||
|
||||
public GameTypePicker()
|
||||
{
|
||||
Height = height + selection_width * 2;
|
||||
TabContainer.Spacing = new Vector2(10 - selection_width * 2);
|
||||
|
||||
AddItem(new GameTypeTag());
|
||||
AddItem(new GameTypeVersus());
|
||||
AddItem(new GameTypeTagTeam());
|
||||
AddItem(new GameTypeTeamVersus());
|
||||
}
|
||||
|
||||
private class GameTypePickerItem : TabItem<GameType>
|
||||
{
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private readonly CircularContainer hover, selection;
|
||||
|
||||
public GameTypePickerItem(GameType value) : base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
selection = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Alpha = 0,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
new DrawableGameType(Value)
|
||||
{
|
||||
Size = new Vector2(height),
|
||||
Margin = new MarginPadding(selection_width),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(selection_width),
|
||||
Child = hover = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Alpha = 0,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
selection.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeTo(0.05f, transition_duration, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(transition_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnActivated()
|
||||
{
|
||||
selection.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnDeactivated()
|
||||
{
|
||||
selection.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match.Settings
|
||||
{
|
||||
public class RoomAvailabilityPicker : TabControl<RoomAvailability>
|
||||
{
|
||||
protected override TabItem<RoomAvailability> CreateTabItem(RoomAvailability value) => new RoomAvailabilityPickerItem(value);
|
||||
protected override Dropdown<RoomAvailability> CreateDropdown() => null;
|
||||
|
||||
public RoomAvailabilityPicker()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 35;
|
||||
|
||||
TabContainer.Spacing = new Vector2(10);
|
||||
|
||||
AddItem(RoomAvailability.Public);
|
||||
AddItem(RoomAvailability.FriendsOnly);
|
||||
AddItem(RoomAvailability.InviteOnly);
|
||||
}
|
||||
|
||||
private class RoomAvailabilityPickerItem : TabItem<RoomAvailability>
|
||||
{
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private readonly Box hover, selection;
|
||||
|
||||
public RoomAvailabilityPickerItem(RoomAvailability value) : base(value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = 120;
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"3d3943"),
|
||||
},
|
||||
selection = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = value.GetDescription(),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
selection.Colour = colours.GreenLight;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeTo(0.05f, transition_duration, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(transition_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnActivated()
|
||||
{
|
||||
selection.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnDeactivated()
|
||||
{
|
||||
selection.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,270 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match.Settings
|
||||
{
|
||||
public class RoomSettingsOverlay : FocusedOverlayContainer
|
||||
{
|
||||
private const float transition_duration = 350;
|
||||
private const float field_padding = 45;
|
||||
|
||||
private readonly Bindable<string> nameBind = new Bindable<string>();
|
||||
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
|
||||
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
|
||||
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
|
||||
|
||||
private readonly Container content;
|
||||
private readonly OsuSpriteText typeLabel;
|
||||
|
||||
protected readonly OsuTextBox NameField, MaxParticipantsField;
|
||||
protected readonly RoomAvailabilityPicker AvailabilityPicker;
|
||||
protected readonly GameTypePicker TypePicker;
|
||||
protected readonly TriangleButton ApplyButton;
|
||||
|
||||
public RoomSettingsOverlay(Room room)
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
Child = content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"28242d"),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 35, Bottom = 75, Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||
Children = new[]
|
||||
{
|
||||
new SectionContainer
|
||||
{
|
||||
Padding = new MarginPadding { Right = field_padding / 2 },
|
||||
Children = new[]
|
||||
{
|
||||
new Section("ROOM NAME")
|
||||
{
|
||||
Child = NameField = new SettingsTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, text) => apply(),
|
||||
},
|
||||
},
|
||||
new Section("ROOM VISIBILITY")
|
||||
{
|
||||
Child = AvailabilityPicker = new RoomAvailabilityPicker(),
|
||||
},
|
||||
new Section("GAME TYPE")
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(7),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TypePicker = new GameTypePicker
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
typeLabel = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new SectionContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Padding = new MarginPadding { Left = field_padding / 2 },
|
||||
Children = new[]
|
||||
{
|
||||
new Section("MAX PARTICIPANTS")
|
||||
{
|
||||
Child = MaxParticipantsField = new SettingsNumberTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, text) => apply(),
|
||||
},
|
||||
},
|
||||
new Section("PASSWORD (OPTIONAL)")
|
||||
{
|
||||
Child = new SettingsPasswordTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, text) => apply(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
ApplyButton = new ApplySettingsButton
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(230, 35),
|
||||
Margin = new MarginPadding { Bottom = 20 },
|
||||
Action = apply,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
TypePicker.Current.ValueChanged += t => typeLabel.Text = t.Name;
|
||||
|
||||
nameBind.ValueChanged += n => NameField.Text = n;
|
||||
availabilityBind.ValueChanged += a => AvailabilityPicker.Current.Value = a;
|
||||
typeBind.ValueChanged += t => TypePicker.Current.Value = t;
|
||||
maxParticipantsBind.ValueChanged += m => MaxParticipantsField.Text = m?.ToString();
|
||||
|
||||
nameBind.BindTo(room.Name);
|
||||
availabilityBind.BindTo(room.Availability);
|
||||
typeBind.BindTo(room.Type);
|
||||
maxParticipantsBind.BindTo(room.MaxParticipants);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
typeLabel.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
// reapply the rooms values if the overlay was completely closed
|
||||
if (content.Y == -1)
|
||||
{
|
||||
nameBind.TriggerChange();
|
||||
availabilityBind.TriggerChange();
|
||||
typeBind.TriggerChange();
|
||||
maxParticipantsBind.TriggerChange();
|
||||
}
|
||||
|
||||
content.MoveToY(0, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
content.MoveToY(-1, transition_duration, Easing.InSine);
|
||||
}
|
||||
|
||||
private void apply()
|
||||
{
|
||||
nameBind.Value = NameField.Text;
|
||||
availabilityBind.Value = AvailabilityPicker.Current.Value;
|
||||
typeBind.Value = TypePicker.Current.Value;
|
||||
|
||||
if (int.TryParse(MaxParticipantsField.Text, out int max))
|
||||
maxParticipantsBind.Value = max;
|
||||
else
|
||||
maxParticipantsBind.Value = null;
|
||||
|
||||
Hide();
|
||||
}
|
||||
|
||||
private class SettingsTextBox : OsuTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => Color4.Black;
|
||||
protected override Color4 BackgroundFocused => Color4.Black;
|
||||
}
|
||||
|
||||
private class SettingsNumberTextBox : SettingsTextBox
|
||||
{
|
||||
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
|
||||
}
|
||||
|
||||
private class SettingsPasswordTextBox : OsuPasswordTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => Color4.Black;
|
||||
protected override Color4 BackgroundFocused => Color4.Black;
|
||||
}
|
||||
|
||||
private class SectionContainer : FillFlowContainer<Section>
|
||||
{
|
||||
public SectionContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Width = 0.5f;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(field_padding);
|
||||
}
|
||||
}
|
||||
|
||||
private class Section : Container
|
||||
{
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public Section(string title)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = title.ToUpper(),
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class ApplySettingsButton : TriangleButton
|
||||
{
|
||||
public ApplySettingsButton()
|
||||
{
|
||||
Text = "Apply";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Yellow;
|
||||
Triangles.ColourLight = colours.YellowLight;
|
||||
Triangles.ColourDark = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -34,6 +34,8 @@ namespace osu.Game.Screens
|
||||
|
||||
protected virtual bool AllowBackButton => true;
|
||||
|
||||
public virtual bool AllowExternalScreenChange => false;
|
||||
|
||||
/// <summary>
|
||||
/// Override to create a BackgroundMode for the current screen.
|
||||
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
||||
|
@ -4,7 +4,7 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.Break
|
||||
|
@ -27,6 +27,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
@ -66,6 +67,9 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
private DecoupleableInterpolatingFramedClock adjustableClock;
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
private PauseContainer pauseContainer;
|
||||
|
||||
private RulesetInfo ruleset;
|
||||
@ -272,13 +276,10 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = ruleset
|
||||
};
|
||||
ScoreProcessor.PopulateScore(score);
|
||||
score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
|
||||
var score = CreateScore();
|
||||
if (RulesetContainer.Replay == null)
|
||||
scoreManager.Import(score, true);
|
||||
|
||||
Push(new Results(score));
|
||||
|
||||
onCompletionEvent = null;
|
||||
@ -286,6 +287,20 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual ScoreInfo CreateScore()
|
||||
{
|
||||
var score = new ScoreInfo
|
||||
{
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = ruleset,
|
||||
User = api.LocalUser.Value
|
||||
};
|
||||
|
||||
ScoreProcessor.PopulateScore(score);
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
private bool onFail()
|
||||
{
|
||||
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||
|
@ -1,23 +1,25 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class ReplayPlayer : Player
|
||||
{
|
||||
public Replay Replay;
|
||||
private readonly Score score;
|
||||
|
||||
public ReplayPlayer(Replay replay)
|
||||
public ReplayPlayer(Score score)
|
||||
{
|
||||
Replay = replay;
|
||||
this.score = score;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
RulesetContainer.SetReplay(Replay);
|
||||
RulesetContainer.SetReplay(score.Replay);
|
||||
}
|
||||
|
||||
protected override ScoreInfo CreateScore() => score.ScoreInfo;
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -18,12 +17,13 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public class Results : OsuScreen
|
||||
{
|
||||
private readonly Score score;
|
||||
private readonly ScoreInfo score;
|
||||
private Container circleOuterBackground;
|
||||
private Container circleOuter;
|
||||
private Container circleInner;
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
private const float circle_outer_scale = 0.96f;
|
||||
|
||||
public Results(Score score)
|
||||
public Results(ScoreInfo score)
|
||||
{
|
||||
this.score = score;
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -16,14 +16,14 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public class ResultsPage : Container
|
||||
{
|
||||
protected readonly Score Score;
|
||||
protected readonly ScoreInfo Score;
|
||||
protected readonly WorkingBeatmap Beatmap;
|
||||
private CircularContainer content;
|
||||
private Box fill;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public ResultsPage(Score score, WorkingBeatmap beatmap)
|
||||
public ResultsPage(ScoreInfo score, WorkingBeatmap beatmap)
|
||||
{
|
||||
Score = score;
|
||||
Beatmap = beatmap;
|
||||
|
@ -5,16 +5,16 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public class ResultsPageRanking : ResultsPage
|
||||
{
|
||||
public ResultsPageRanking(Score score, WorkingBeatmap beatmap = null) : base(score, beatmap)
|
||||
public ResultsPageRanking(ScoreInfo score, WorkingBeatmap beatmap = null) : base(score, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -24,6 +24,7 @@ using osu.Game.Users;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Ranking
|
||||
private Container scoreContainer;
|
||||
private ScoreCounter scoreCounter;
|
||||
|
||||
public ResultsPageScore(Score score, WorkingBeatmap beatmap) : base(score, beatmap) { }
|
||||
public ResultsPageScore(ScoreInfo score, WorkingBeatmap beatmap) : base(score, beatmap) { }
|
||||
|
||||
private FillFlowContainer<DrawableScoreStatistic> statisticsContainer;
|
||||
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
|
@ -14,12 +14,12 @@ using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
public Action<Score> ScoreSelected;
|
||||
public Action<ScoreInfo> ScoreSelected;
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
@ -42,9 +42,9 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
private bool scoresLoadedOnce;
|
||||
|
||||
private IEnumerable<Score> scores;
|
||||
private IEnumerable<ScoreInfo> scores;
|
||||
|
||||
public IEnumerable<Score> Scores
|
||||
public IEnumerable<ScoreInfo> Scores
|
||||
{
|
||||
get { return scores; }
|
||||
set
|
||||
@ -179,6 +179,9 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
private APIAccess api;
|
||||
private BeatmapInfo beatmap;
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
private ScheduledDelegate pendingUpdateScores;
|
||||
|
||||
public BeatmapInfo Beatmap
|
||||
@ -216,6 +219,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
api.OnStateChange -= handleApiStateChange;
|
||||
}
|
||||
|
||||
public void RefreshScores() => updateScores();
|
||||
|
||||
private GetScoresRequest getScoresRequest;
|
||||
|
||||
private void handleApiStateChange(APIState oldState, APIState newState)
|
||||
@ -242,8 +247,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
if (Scope == LeaderboardScope.Local)
|
||||
{
|
||||
// TODO: get local scores from wherever here.
|
||||
PlaceholderState = PlaceholderState.NoScores;
|
||||
Scores = scoreManager.QueryScores(s => s.Beatmap.ID == Beatmap.ID).ToArray();
|
||||
PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -14,8 +14,8 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
public static readonly float HEIGHT = 60;
|
||||
|
||||
public readonly int RankPosition;
|
||||
public readonly Score Score;
|
||||
public readonly ScoreInfo Score;
|
||||
|
||||
private const float corner_radius = 5;
|
||||
private const float edge_margin = 5;
|
||||
@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
private Container flagBadgeContainer;
|
||||
private FillFlowContainer<ModIcon> modsContainer;
|
||||
|
||||
public LeaderboardScore(Score score, int rank)
|
||||
public LeaderboardScore(ScoreInfo score, int rank)
|
||||
{
|
||||
Score = score;
|
||||
RankPosition = rank;
|
||||
|
@ -108,6 +108,8 @@ namespace osu.Game.Screens.Select
|
||||
removeAutoModOnResume = false;
|
||||
}
|
||||
|
||||
BeatmapDetails.Leaderboard.RefreshScores();
|
||||
|
||||
Beatmap.Value.Track.Looping = true;
|
||||
|
||||
base.OnResuming(last);
|
||||
|
@ -40,6 +40,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
public override bool AllowExternalScreenChange => true;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null if <see cref="ShowFooter"/> is false.
|
||||
/// </summary>
|
||||
@ -503,7 +505,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing, bool silent) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
Reference in New Issue
Block a user