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Merge branch 'master' into realm-integration/score-and-beatmaps
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@ -15,7 +15,6 @@ using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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@ -57,7 +56,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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InternalChild = SelectionBox = CreateSelectionBox();
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@ -15,7 +15,6 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Timing;
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@ -39,7 +38,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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volume.BindValueChanged(volume => updateText());
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bank.BindValueChanged(bank => updateText(), true);
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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@ -19,7 +18,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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beatLength.BindValueChanged(beatLength =>
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{
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