mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Add juicy streams
This commit is contained in:
@ -3,12 +3,23 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
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where TObject : CatchBaseHit
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{
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public new TObject HitObject;
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protected DrawableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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}
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}
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public abstract class DrawableCatchHitObject : DrawableScrollingHitObject<CatchBaseHit>
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{
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protected DrawableCatchHitObject(CatchBaseHit hitObject)
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@ -17,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.Both;
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X = hitObject.X;
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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Y = (float)HitObject.StartTime;
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}
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public Func<CatchBaseHit, bool> CheckPosition;
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32
osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs
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32
osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs
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@ -0,0 +1,32 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableDroplet : DrawableCatchHitObject<Droplet>
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{
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public DrawableDroplet(Droplet h)
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: base(h)
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{
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Size = new Vector2(Pulp.PULP_SIZE);
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AccentColour = Color4.Green;
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Masking = false;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new Pulp
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{
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AccentColour = AccentColour,
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Scale = new Vector2(0.6f),
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};
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}
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}
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}
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@ -2,26 +2,26 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableFruit : DrawableCatchHitObject
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public class DrawableFruit : DrawableCatchHitObject<Fruit>
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{
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private const float pulp_size = 20;
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public DrawableFruit(CatchBaseHit h)
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public DrawableFruit(Fruit h)
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: base(h)
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{
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Size = new Vector2(pulp_size * 2.2f, pulp_size * 2.8f);
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AccentColour = HitObject.ComboColour;
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Masking = false;
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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}
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[BackgroundDependencyLoader]
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@ -71,33 +71,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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}
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};
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}
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private class Pulp : Circle, IHasAccentColour
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{
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public Pulp()
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{
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Size = new Vector2(pulp_size);
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Blending = BlendingMode.Additive;
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Colour = Color4.White.Opacity(0.9f);
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Lighten(100),
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};
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}
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}
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}
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}
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}
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@ -0,0 +1,59 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
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{
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private readonly Container dropletContainer;
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public DrawableJuiceStream(JuiceStream s) : base(s)
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{
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RelativeSizeAxes = Axes.Both;
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Height = (float)HitObject.Duration;
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Child = dropletContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
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RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
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};
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var start = new DrawableFruit(new Fruit
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{
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ComboColour = Color4.Blue,
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StartTime = s.StartTime,
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X = s.X,
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});
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AddNested(start);
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var end = new DrawableFruit(new Fruit
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{
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ComboColour = Color4.Red,
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StartTime = s.EndTime,
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X = s.EndX,
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});
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AddNested(end);
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foreach (var tick in s.Ticks)
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{
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var droplet = new DrawableDroplet(tick);
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AddNested(droplet);
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}
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}
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protected override void AddNested(DrawableHitObject<CatchBaseHit> h)
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{
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dropletContainer.Add(h);
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base.AddNested(h);
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}
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}
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}
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40
osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs
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40
osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs
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@ -0,0 +1,40 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
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{
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public class Pulp : Circle, IHasAccentColour
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{
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public const float PULP_SIZE = 20;
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public Pulp()
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{
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Size = new Vector2(PULP_SIZE);
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Blending = BlendingMode.Additive;
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Colour = Color4.White.Opacity(0.9f);
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Lighten(100),
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};
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}
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}
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}
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}
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126
osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
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126
osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
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@ -0,0 +1,126 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class JuiceStream : CatchBaseHit, IHasCurve
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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/// </summary>
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private const float base_scoring_distance = 100;
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public readonly SliderCurve Curve = new SliderCurve();
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public int RepeatCount { get; set; } = 1;
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public double Velocity;
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public double TickDistance;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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}
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public IEnumerable<Droplet> Ticks
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{
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get
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{
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if (TickDistance == 0) yield break;
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var length = Curve.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var repeatDuration = length / Velocity;
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var minDistanceFromEnd = Velocity * 0.01;
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// temporary
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while (tickDistance > 10) tickDistance /= 2;
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for (var repeat = 0; repeat < RepeatCount; repeat++)
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{
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var reversed = repeat % 2 == 1;
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for (var d = tickDistance; d <= length; d += tickDistance)
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{
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if (d > length - minDistanceFromEnd)
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break;
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var distanceProgress = d / length;
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var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
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yield return new Droplet
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{
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StartTime = repeatStartTime + timeProgress * repeatDuration,
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X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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Volume = s.Volume
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}))
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};
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}
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}
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}
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}
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public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
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public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
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public double Duration => EndTime - StartTime;
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public double Distance
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{
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get { return Curve.Distance; }
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set { Curve.Distance = value; }
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}
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public List<Vector2> ControlPoints
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{
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get { return Curve.ControlPoints; }
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set { Curve.ControlPoints = value; }
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}
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public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
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public CurveType CurveType
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{
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get { return Curve.CurveType; }
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set { Curve.CurveType = value; }
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}
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public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
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public double ProgressAt(double progress)
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{
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double p = progress * RepeatCount % 1;
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if (RepeatAt(progress) % 2 == 1)
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p = 1 - p;
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return p;
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}
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public int RepeatAt(double progress) => (int)(progress * RepeatCount);
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}
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}
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