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Add juicy streams
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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchPlayfield : ScrollingPlayfield
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{
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public static readonly float BASE_WIDTH = 512;
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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@ -28,8 +30,6 @@ namespace osu.Game.Rulesets.Catch.UI
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Reversed.Value = true;
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Size = new Vector2(1);
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.UI
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base.Add(h);
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var fruit = (DrawableFruit)h;
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var fruit = (DrawableCatchHitObject)h;
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fruit.CheckPosition = CheckIfWeCanCatch;
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}
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