Load more components asynchronously after pool resolution

This commit is contained in:
Dean Herbert
2020-10-12 15:55:47 +09:00
parent 580ea62710
commit 0400b34349
2 changed files with 70 additions and 60 deletions

View File

@ -15,7 +15,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Threading;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;