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Fixing code style
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
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float scalingFactor = NORMALIZED_HITOBJECT_RADIUS / catcherWidthHalf;
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playerPositioningError = ABSOLUTE_PLAYER_POSITIONING_ERROR;// * scalingFactor;
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playerPositioningError = ABSOLUTE_PLAYER_POSITIONING_ERROR; // * scalingFactor;
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NormalizedPosition = baseHitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
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}
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