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Merge branch 'master' of github.com:WebFreak001/osu into mod-fl2
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@ -1,26 +1,37 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.UI
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{
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public abstract class Playfield : ScalableContainer
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{
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/// <summary>
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/// The HitObjects contained in this Playfield.
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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public HitObjectContainer HitObjects { get; private set; }
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public HitObjectContainer HitObjectContainer { get; private set; }
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/// <summary>
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/// All the <see cref="Playfield"/>s nested inside this playfield.
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/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
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/// </summary>
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public IReadOnlyList<Playfield> NestedPlayfields => nestedPlayfields;
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private List<Playfield> nestedPlayfields;
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public IEnumerable<DrawableHitObject> AllHitObjects => HitObjectContainer?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
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/// <summary>
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/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
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/// </summary>
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public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty<Playfield>();
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private readonly Lazy<List<Playfield>> nestedPlayfields = new Lazy<List<Playfield>>();
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/// <summary>
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/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
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@ -42,31 +53,35 @@ namespace osu.Game.Rulesets.UI
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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HitObjects = CreateHitObjectContainer();
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HitObjects.RelativeSizeAxes = Axes.Both;
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private WorkingBeatmap beatmap;
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Add(HitObjects);
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap)
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{
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this.beatmap = beatmap.Value;
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HitObjectContainer = CreateHitObjectContainer();
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HitObjectContainer.RelativeSizeAxes = Axes.Both;
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Add(HitObjectContainer);
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}
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/// <summary>
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/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
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/// </summary>
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public virtual void PostProcess() => nestedPlayfields?.ForEach(p => p.PostProcess());
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public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
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/// <summary>
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/// Adds a DrawableHitObject to this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to add.</param>
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public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
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public virtual void Add(DrawableHitObject h) => HitObjectContainer.Add(h);
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/// <summary>
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/// Remove a DrawableHitObject from this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to remove.</param>
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public virtual void Remove(DrawableHitObject h) => HitObjects.Remove(h);
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public virtual void Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
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/// <summary>
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/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
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@ -75,17 +90,23 @@ namespace osu.Game.Rulesets.UI
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/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
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protected void AddNested(Playfield otherPlayfield)
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{
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if (nestedPlayfields == null)
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nestedPlayfields = new List<Playfield>();
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nestedPlayfields.Add(otherPlayfield);
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otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
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nestedPlayfields.Value.Add(otherPlayfield);
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}
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/// <summary>
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/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
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/// </summary>
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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protected override void Update()
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{
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base.Update();
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if (beatmap != null)
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foreach (var mod in beatmap.Mods.Value)
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if (mod is IUpdatableByPlayfield updatable)
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updatable.Update(this);
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}
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}
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}
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@ -194,8 +194,15 @@ namespace osu.Game.Rulesets.UI
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public abstract class RulesetContainer<TObject> : RulesetContainer
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where TObject : HitObject
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{
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public event Action<Judgement> OnJudgement;
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public event Action<Judgement> OnJudgementRemoved;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<JudgementResult> OnNewResult;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<JudgementResult> OnRevertResult;
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/// <summary>
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/// The Beatmap
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@ -302,8 +309,8 @@ namespace osu.Game.Rulesets.UI
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if (drawableObject == null)
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continue;
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drawableObject.OnJudgement += (d, j) => OnJudgement?.Invoke(j);
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drawableObject.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(j);
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drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
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drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
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Playfield.Add(drawableObject);
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}
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@ -311,7 +318,7 @@ namespace osu.Game.Rulesets.UI
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Playfield.PostProcess();
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(Playfield.HitObjects.Objects);
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mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
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}
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protected override void Update()
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// <summary>
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/// The container that contains the <see cref="DrawableHitObject"/>s.
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/// </summary>
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public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
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public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)HitObjectContainer;
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/// <summary>
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/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
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